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h4jk0_

San Marino
Streamer

24 followers 4 streams in 30 days 3 avg. viewers last live on Oct 30, 2026

474 matches tracked 133 matches in 30 days
ELO ▲ 199
2,552
30-day peak: 2,732
Rank EU
#47,914
San Marino #52 in San Marino

How does h4jk0_ play?

Rating 0.97 K/R 0.69 ADR 73.4 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 474 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (447 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.4
Knife kills 4 in 474 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 55x 4K, 3 aces in 447 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +384
= Stayed the same
K/R at 0.68, Rating at 0.96, Headshots at 55%
▼ Got worse
ADR −4.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
122 matches · 48% win rate
On Nuke −29 ELO
28 matches · 50% win rate
On Tuesdays −25 ELO, win rate 43%

h4jk0_ loses the most ELO on Dust 2: −59 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.38 · Anubis
  4. Reached level 10 · Ancient
  5. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
48% better than 32%
0.68 better than 18%
72.1 better than 9%
0.96 better than 20%
47% of 508 duels better than 24%
28% of 80 situations better than 21%
Anubis112
54% better than 50%
0.69 better than 20%
74.2 better than 12%
0.97 better than 21%
52% of 441 duels right on the average
43% of 47 situations better than 63%
Mirage95
55% better than 60%
0.71 better than 32%
76.6 better than 26%
1.00 better than 35%
48% of 506 duels better than 29%
36% of 66 situations better than 43%
Ancient74
50% better than 38%
0.70 better than 22%
72.1 better than 7%
0.98 better than 25%
48% of 304 duels better than 25%
33% of 42 situations better than 38%
Cache28
46% -
0.71 -
73.0 -
0.97-
59% of 113 duels -
19% of 16 situations -
Nuke28
50% better than 26%
0.66 better than 5%
70.3 better than 2%
0.94 better than 9%
45% of 132 duels better than 12%
55% of 20 situations better than 87%
Inferno8
13% -
0.66 -
72.9 -
0.89-
57% of 37 duels -
50% of 4 situations -
Vertigo4
50% -
0.63 -
75.3 -
0.90-
35% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h4jk0_ plays

Across 474 matches h4jk0_ averages K/R 0.69, ADR 73.4 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 95 matches. In 161 of 474 matches the rating was 1.10 or higher (34%), in 205 it was below 0.90. In 447 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. h4jk0_ loses the most ELO on Dust 2 (−59 ELO, win rate 48%). Things go best on Anubis (+458 ELO, win rate 54%). Match no. 2 of the day goes best: 58% win rate, +264 ELO. Improved over the last three months: Win rate +4 pp, ELO +384. Got weaker: ADR −4.2. Unchanged in recent months: K/R at 0.68, Rating at 0.96, Headshots at 55%. Last 30 days: 133 matches, win rate 53%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.