h1ttzy

Russia
Player Viewer
166 matches tracked 60 matches in 30 days Follow on Twitch

How does h1ttzy play?

Rating 0.99 (from 84 matches) K/R 0.70 ADR 75.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.9+1.3 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 3%−8 pp better than 18%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 16x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.57+0.27 better than 96%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 75.3, Headshots at 61%, Win rate at 48%, ELO at 2,091
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
37 matches · 43% wins
On Dust 2 −18 ELO
49 matches · 45% wins
Between 18:00 and 24:00 −216 ELO, win rate 27%
On Wednesdays −103 ELO, win rate 40%

h1ttzy loses the most ELO in match 1 of the day: −47 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.11 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 35%
0.67 better than 18%
74.4 better than 19%
0.93 better than 17%
50% of 159 duels better than 41%
23% of 52 situations better than 11%
Dust 249
45% better than 26%
0.72 better than 41%
77.3 better than 31%
1.03 better than 46%
55% of 149 duels better than 70%
45% of 38 situations better than 71%
Ancient21
52% better than 47%
0.70 better than 27%
73.8 better than 12%
0.92-
50% of 48 duels better than 43%
39% of 18 situations better than 57%
Anubis18
44% better than 20%
0.65 better than 10%
71.2 better than 7%
0.95-
47% of 51 duels better than 24%
47% of 19 situations better than 72%
Nuke10
70% -
0.71 -
79.3 -
1.27-
41% of 17 duels -
42% of 12 situations -
Cache7
29% -
0.83 -
83.4 -
1.46-
56% of 18 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How h1ttzy plays

Across 166 matches h1ttzy averages K/R 0.70 and ADR 75.4; the rating across the 84 rated matches is 0.99. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 15.2 kills per match, 61% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 33 of 84 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. h1ttzy loses the most ELO in match 1 of the day (−47 ELO, win rate 43%). Things go best on Ancient (+57 ELO, win rate 52%). Unchanged in recent months: K/R at 0.69, ADR at 75.3, Headshots at 61%, Win rate at 48%, ELO at 2,091. Last 30 days: 60 matches, win rate 50%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.