H00LL0W

Russia
Streamer Player
229 matches tracked 129 matches in 30 days Follow on Twitch

How does H00LL0W play?

Rating 1.01 (from 182 matches) K/R 0.70 ADR 78.1 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 5
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 28%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 1.8+0.2 better than 70%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+7 pp better than 85%
AWP share of kills 0%−11 pp better than 1%
K/D 1.00+0.03 better than 69%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%0.0 pp level
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 31x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 18%
Utility damage per round 1.9−2.0 better than 9%
Enemies flashed per round 0.06−0.19 better than 4%
Rounds with a death 70%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −149 ELO
23 matches · 35% wins
On Anubis −81 ELO
27 matches · 41% wins
On Saturdays −251 ELO, win rate 35%

H00LL0W loses the most ELO on Ancient: −149 ELO, 35% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Dust 2
  2. Highest rating in a match: 2.05 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
48% better than 45%
0.69 better than 41%
79.3 better than 56%
0.99 level
50% of 339 duels better than 58%
30% of 46 situations better than 27%
Dust 263
51% better than 56%
0.72 better than 59%
79.5 better than 59%
1.06 better than 76%
52% of 219 duels better than 69%
31% of 51 situations better than 30%
Anubis27
41% better than 21%
0.66 better than 24%
73.6 better than 23%
0.88 better than 15%
58% of 85 duels better than 88%
26% of 19 situations better than 23%
Ancient23
35% better than 12%
0.71 level
76.3 better than 37%
1.00 better than 61%
52% of 65 duels better than 65%
33% of 18 situations better than 43%
Nuke14
57% -
0.78 -
79.5 -
1.13-
59% of 41 duels -
70% of 10 situations -
Inferno8
75% -
0.70 -
83.3 -
1.08-
59% of 32 duels -
40% of 5 situations -
Cache6
50% -
0.60 -
64.9 -
0.86-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How H00LL0W plays

Across 229 matches H00LL0W averages K/R 0.70 and ADR 78.1; the rating across the 182 rated matches is 1.01. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 86% of players on level 5. Most room to improve: Utility damage per round at 1.9. That is better than only 9% of players on level 5. On average 15.3 kills per match, 51% of them headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 69 of 182 matches the rating was 1.10 or higher (38%), in 70 it was below 0.90. In 222 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. H00LL0W loses the most ELO on Ancient (−149 ELO, win rate 35%). Things go best in match 4 of the day (+167 ELO, win rate 57%). Last 30 days: 129 matches, win rate 49%, ELO balance +90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.