gustav_senna

Wallis & Futuna
Streamer

5,527 followers 2 streams in 30 days 6 avg. viewers last live on Sep 30, 2026

374 matches tracked 67 matches in 30 days
ELO ▲ 85
2,457
30-day peak: 2,467
Rank SA ▲ 549 places
#1,386
Wallis & Futuna #5 in Wallis & Futuna
30 days · prev. #1,935 · best #1,386

How does gustav_senna play?

Rating 1.06 (from 232 matches) K/R 0.76 ADR 79.4 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 232 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

70% headshots and so well above the average (50%).

Headshot rate 70%+20 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 1 in 374 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 36x 4K, 3 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 80.8, Win rate at 51%
▼ Got worse
Headshots −2 pp, ELO −71

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −394 ELO
62 matches · 37% win rate
On Mirage −163 ELO
215 matches · 53% win rate
On Mondays −418 ELO, win rate 38%

gustav_senna loses the most ELO in match 3 of the day: −394 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Anubis
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage215
53% better than 55%
0.77 better than 62%
79.4 better than 42%
1.06 better than 58%
52% of 654 duels better than 54%
36% of 67 situations better than 43%
Ancient52
60% better than 73%
0.75 right on the average
79.2 better than 35%
1.05 better than 54%
45% of 151 duels better than 16%
36% of 14 situations better than 45%
Dust 229
52% right on the average
0.77 better than 64%
84.7 better than 68%
1.06-
51% of 45 duels better than 46%
0% of 5 situations better than 1%
Nuke25
40% better than 12%
0.76 right on the average
79.6 better than 35%
1.08 better than 59%
49% of 67 duels better than 29%
44% of 9 situations better than 59%
Cache23
48% -
0.79 -
78.9 -
1.12-
42% of 74 duels -
67% of 6 situations -
Anubis22
41% better than 14%
0.75 right on the average
77.2 better than 26%
1.08 better than 63%
61% of 59 duels better than 93%
40% of 5 situations better than 58%
Overpass4
0% -
0.60 -
72.0 -
-
-
-
Inferno3
33% -
0.54 -
61.6 -
1.00-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gustav_senna plays

Across 374 matches gustav_senna averages K/R 0.76 and ADR 79.4; the rating across the 232 rated matches is 1.06. Biggest strength: Headshot rate at 70%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 70% headshots. The strongest map is Ancient with a 60% win rate in 52 matches. In 96 of 232 matches the rating was 1.10 or higher (41%), in 78 it was below 0.90. In 178 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. gustav_senna loses the most ELO in match 3 of the day (−394 ELO, win rate 37%). Things go best on Ancient (+246 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +215 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −2 pp, ELO −71. Unchanged in recent months: ADR at 80.8, Win rate at 51%. Last 30 days: 67 matches, win rate 55%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.