grzeniu_4

Czech Republic
Moderator Streamer Player Viewer

17 followers 2 streams in 30 days 3 avg. viewers last live on Nov 4, 2026

214 matches tracked 61 matches in 30 days
ELO ▼ 33
1,505
30-day peak: 1,652
Rank EU
#645,962
Czech Republic #4,790 in Czech Republic

How does grzeniu_4 play?

Rating 0.89 K/R 0.63 ADR 69.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 214 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.2
Knife kills 1 in 214 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.9%−2.1 pp · Ø 13.0% better than 6%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 27x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 55%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +190
= Stayed the same
K/R at 0.62, Rating at 0.89, ADR at 70.1, Win rate at 52%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.62 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
29 matches · 41% win rate
With T4kOOO on the team no ELO value
78 matches · 44% win rate
On Saturdays −129 ELO, win rate 36%

grzeniu_4 loses the most ELO on Dust 2: −68 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.64 · Anubis
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
60% better than 82%
0.61 better than 7%
68.0 better than 6%
0.85 better than 7%
46% of 254 duels better than 26%
41% of 37 situations better than 61%
Anubis47
57% better than 75%
0.67 better than 26%
73.3 better than 18%
0.96 better than 38%
49% of 183 duels better than 44%
45% of 47 situations better than 73%
Dust 229
41% better than 19%
0.61 better than 6%
68.6 better than 6%
0.86 better than 6%
42% of 101 duels better than 11%
53% of 15 situations better than 88%
Ancient19
26% better than 1%
0.68 better than 26%
74.9 better than 20%
0.96 better than 37%
55% of 69 duels better than 77%
50% of 12 situations better than 79%
Nuke17
47% better than 28%
0.58 better than 1%
65.8 better than 2%
0.82 better than 3%
35% of 66 duels better than 1%
17% of 6 situations better than 9%
Inferno16
69% better than 94%
0.64 better than 19%
73.0 better than 23%
0.95 better than 34%
60% of 63 duels better than 90%
43% of 7 situations better than 66%
Cache11
45% -
0.54 -
62.3 -
0.77-
32% of 38 duels -
60% of 5 situations -
Vertigo8
38% -
0.61 -
69.2 -
0.87-
46% of 28 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How grzeniu_4 plays

Across 214 matches grzeniu_4 averages K/R 0.63, ADR 69.9 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 7 players. Most room to improve: 3K rounds at 2.5%, better than only 4% of level 7 players. Averages 13.8 kills per match with 41% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 43 of 214 matches the rating was 1.10 or higher (20%), in 115 it was below 0.90. In 205 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. grzeniu_4 loses the most ELO on Dust 2 (−68 ELO, win rate 41%). Things go best on Anubis (+247 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, +113 ELO. Improved over the last three months: ELO +190. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.89, ADR at 70.1, Win rate at 52%. Last 30 days: 61 matches, win rate 49%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.