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goshikuu

Ukraine
Streamer

118 followers 1 stream in 30 days 1 avg. viewers last live on Oct 24, 2026

239 matches tracked 28 matches in 30 days
ELO ▲ 43
2,433
30-day peak: 2,503
Rank EU
#71,240
Ukraine #2,909 in Ukraine

How does goshikuu play?

Rating 1.11 (from 143 matches) K/R 0.79 ADR 85.0 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.4
Knife kills 1 in 239 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 82%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 84%
4Ks and aces 29x 4K, 3 aces in 103 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +75
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 86.4, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
40 matches · 50% win rate
With noxveil666 on the team no ELO value
61 matches · 46% win rate
On Sundays −281 ELO, win rate 33%

goshikuu loses the most ELO on Ancient: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
55% better than 61%
0.82 better than 81%
87.2 better than 78%
1.15 better than 82%
55% of 210 duels better than 71%
35% of 17 situations better than 39%
Dust 265
51% better than 47%
0.83 better than 86%
88.5 better than 84%
1.16 better than 84%
51% of 243 duels right on the average
27% of 15 situations better than 21%
Anubis45
51% better than 44%
0.76 better than 59%
82.3 better than 57%
1.09 better than 65%
55% of 140 duels better than 68%
38% of 8 situations right on the average
Ancient40
50% better than 41%
0.78 better than 66%
83.7 better than 59%
1.05 better than 54%
52% of 126 duels right on the average
27% of 15 situations better than 22%
Inferno9
56% -
0.76 -
80.8 -
1.05-
43% of 42 duels -
67% of 3 situations -
Nuke8
63% -
0.75 -
75.9 -
1.00-
42% of 24 duels -
0% of 1 situations -
Cache3
33% -
0.70 -
84.9 -
0.94-
60% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How goshikuu plays

Across 239 matches goshikuu averages K/R 0.79 and ADR 85.0; the rating across the 143 rated matches is 1.11. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 66 matches. In 71 of 143 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 103 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. goshikuu loses the most ELO on Ancient (−6 ELO, win rate 50%). Things go best on Anubis (+121 ELO, win rate 51%). Improved over the last three months: Headshots +5 pp, ELO +75. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 86.4, Win rate at 54%. Last 30 days: 28 matches, win rate 54%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.