golik66

Russia
Streamer

18 followers 1 stream in 30 days 1 avg. viewers last live on Oct 20, 2026

182 matches tracked

How does golik66 play?

Rating 0.96 (from 73 matches) K/R 0.73 ADR 83.2 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 73 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 4

Compared with 902 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 98%
Opening duels won 47%−2 pp · Ø 49% better than 39%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 30%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 46%+3 pp · Ø 43% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 70%
K/D 0.88−0.09 · Ø 0.97 better than 27%
Pistol kills per match 2.3
Knife kills 3 in 182 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.1).

2K rounds 14.6%+1.9 pp · Ø 12.7% better than 93%
3K rounds 3.4%−0.3 pp · Ø 3.7% better than 43%
MVPs per match 2.6+0.5 · Ø 2.1 better than 97%
4Ks and aces 10x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 84% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.9−0.7 · Ø 3.6 better than 30%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 38%
Deaths per round 84%+11 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 4 average
Whether golik66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 74 before.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79.

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −374 ELO
54 matches · 31% win rate
On Nuke −120 ELO
20 matches · 35% win rate
Between 0:00 and 6:00 −44 ELO, win rate 39%
On Thursdays −42 ELO, win rate 39%

golik66 loses the most ELO in match 2 of the day: −374 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.97 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 48 · Overpass

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 69%
0.71 better than 58%
82.6 better than 78%
0.85 better than 17%
40% of 179 duels better than 11%
33% of 3 situations better than 40%
Ancient31
42% better than 28%
0.80 better than 91%
88.9 better than 93%
1.12-
50% of 82 duels better than 63%
75% of 4 situations better than 98%
Dust 224
46% better than 39%
0.76 better than 81%
83.2 better than 81%
0.88-
49% of 65 duels better than 54%
0% of 1 situations better than 1%
Nuke20
35% better than 6%
0.67 better than 28%
76.6 better than 42%
0.83-
47% of 75 duels better than 36%
-
Inferno19
58% better than 74%
0.74 better than 74%
85.9 better than 85%
1.06-
51% of 82 duels better than 58%
60% of 5 situations better than 94%
Anubis14
57% -
0.69 -
78.2 -
1.07-
38% of 26 duels -
50% of 2 situations -
Overpass14
50% -
0.73 -
82.2 -
1.20-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How golik66 plays

Across 182 matches golik66 averages K/R 0.73 and ADR 83.2; the rating across the 73 rated matches is 0.96. Biggest strength: Rounds with first kill at 15%, better than 98% of level 4 players. Most room to improve: Deaths per round at 84%, better than only 1% of level 4 players. Averages 16.7 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 25 of 73 matches the rating was 1.10 or higher (34%), in 33 it was below 0.90. In 25 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. golik66 loses the most ELO in match 2 of the day (−374 ELO, win rate 31%). Things go best in match 1 of the day (+559 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +559 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.