How does goldtouchcs2 play?

Rating 1.11 (from 31 matches) K/R 0.79 ADR 84.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 35% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 3.5
Knife kills 6 in 184 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

MVPs per match 2.6+0.3 · Ø 2.3 better than 75%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether goldtouchcs2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 156 before.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.89.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
51 matches · 51% win rate
On Ancient −27 ELO
28 matches · 50% win rate
On Sundays −211 ELO, win rate 43%

goldtouchcs2 loses the most ELO on Dust 2: −121 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient
  5. Reached level 10 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
59% better than 77%
0.76 better than 56%
82.6 better than 56%
1.08-
51% of 45 duels right on the average
0% of 2 situations better than 1%
Dust 251
51% better than 46%
0.75 right on the average
84.2 better than 65%
1.08-
44% of 79 duels better than 13%
60% of 5 situations better than 93%
Ancient28
50% better than 39%
0.84 better than 86%
88.6 better than 80%
1.28-
67% of 24 duels better than 98%
50% of 2 situations better than 77%
Anubis16
69% better than 93%
0.76 better than 57%
79.7 better than 40%
1.20-
89% of 9 duels better than 99%
-
Inferno13
54% -
0.82 -
85.3 -
1.03-
38% of 16 duels -
100% of 1 situations -
Nuke9
56% -
0.81 -
83.1 -
1.00-
23% of 22 duels -
50% of 2 situations -
Overpass8
75% -
0.96 -
101.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How goldtouchcs2 plays

Across 184 matches goldtouchcs2 averages K/R 0.79 and ADR 84.8; the rating across the 31 rated matches is 1.11. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 15 of 31 matches the rating was 1.10 or higher (48%), in 5 it was below 0.90. Best month by rating: August 2026 at 1.18. goldtouchcs2 loses the most ELO on Dust 2 (−121 ELO, win rate 51%). Things go best on Mirage (+317 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, +216 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.