gohackloosen

South Korea
Moderator Streamer Player Viewer

110 followers 8 streams in 30 days 2 avg. viewers last live on Oct 30, 2026

573 matches tracked 73 matches in 30 days
ELO ▼ 116
1,716
30-day peak: 1,958
Rank EU
#437,375
South Korea #5,240 in South Korea

How does gohackloosen play?

Rating 1.02 (from 452 matches) K/R 0.69 ADR 75.4 from 573 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 452 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 57%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 2.6 from the last 572
Knife kills 17 in 572 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so slightly below the average (13.0%).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 23%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 61x 4K, 5 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +200
= Stayed the same
K/R at 0.75, ADR at 82.2
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 572 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −539 ELO
71 matches · 37% win rate
On Dust 2 −314 ELO
133 matches · 45% win rate
On Wednesdays −126 ELO, win rate 44%

gohackloosen loses the most ELO on Ancient: −539 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.51 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 572 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage206
54% better than 64%
0.75 better than 58%
80.8 better than 55%
1.03 better than 54%
50% of 763 duels better than 45%
39% of 117 situations right on the average
Dust 2133
45% better than 30%
0.74 better than 58%
82.2 better than 64%
1.03 better than 57%
52% of 452 duels better than 60%
41% of 73 situations better than 60%
Anubis83
49% better than 40%
0.76 better than 70%
81.0 better than 59%
1.03 better than 62%
46% of 235 duels better than 24%
39% of 54 situations better than 54%
Ancient71
37% better than 12%
0.71 better than 44%
80.9 better than 57%
0.93 better than 27%
48% of 258 duels better than 39%
35% of 37 situations better than 45%
Nuke34
56% right on the average
0.69 better than 21%
76.3 better than 26%
0.96 better than 23%
48% of 109 duels better than 28%
42% of 12 situations better than 56%
Inferno29
55% better than 62%
0.81 better than 87%
88.3 better than 86%
1.15 better than 88%
49% of 92 duels better than 42%
56% of 16 situations better than 84%
Cache12
33% -
0.68 -
74.9 -
0.94-
39% of 38 duels -
50% of 6 situations -
Overpass4
75% -
0.70 -
80.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gohackloosen plays

Across 573 matches gohackloosen averages K/R 0.69 and ADR 75.4; the rating across the 452 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 8 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Nuke with a 56% win rate in 34 matches. In 176 of 452 matches the rating was 1.10 or higher (39%), in 183 it was below 0.90. In 374 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: November 2026 at 1.06. gohackloosen loses the most ELO on Ancient (−539 ELO, win rate 37%). Things go best on Mirage (+501 ELO, win rate 54%). Improved over the last three months: Win rate +3 pp, ELO +200. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.2. Last 30 days: 73 matches, win rate 48%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.