godziur_

Poland
Streamer

42 followers 4 streams in 30 days 2 avg. viewers last live on Oct 17, 2026

299 matches tracked
ELO ▲ 20
2,010
30-day peak: 2,016
Rank EU
#244,162
Poland #14,136 in Poland

How does godziur_ play?

Rating 1.07 K/R 0.78 ADR 82.4 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.07+0.04 · Ø 1.03 better than 67%
Pistol kills per match 3.1
Knife kills 13 in 299 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 29x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 83.5
▼ Got worse
Win rate −5 pp, ELO −81

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −163 ELO
53 matches · 49% win rate
In match 3 of the day −126 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −360 ELO, win rate 39%
On Saturdays −45 ELO, win rate 40%

godziur_ loses the most ELO on Anubis: −163 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.19 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 39%
0.80 better than 78%
84.7 better than 70%
1.11 better than 77%
59% of 458 duels better than 89%
35% of 66 situations better than 42%
Dust 292
52% better than 53%
0.75 better than 59%
81.0 better than 53%
1.03 better than 52%
55% of 491 duels better than 71%
45% of 56 situations better than 72%
Anubis53
49% better than 37%
0.79 better than 76%
84.4 better than 70%
1.10 better than 74%
52% of 270 duels better than 54%
59% of 27 situations better than 91%
Nuke17
35% better than 7%
0.71 better than 32%
72.2 better than 12%
0.97 better than 28%
47% of 76 duels better than 20%
36% of 11 situations better than 46%
Cache15
53% -
0.85 -
85.1 -
1.16-
62% of 66 duels -
50% of 12 situations -
Ancient10
30% -
0.68 -
74.5 -
0.93-
45% of 49 duels -
0% of 4 situations -
Inferno9
33% -
0.73 -
81.6 -
1.03-
48% of 40 duels -
33% of 6 situations -
Vertigo4
75% -
0.83 -
87.6 -
1.08-
67% of 27 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How godziur_ plays

Across 299 matches godziur_ averages K/R 0.78, ADR 82.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 136 of 299 matches the rating was 1.10 or higher (45%), in 99 it was below 0.90. In 135 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. godziur_ loses the most ELO on Anubis (−163 ELO, win rate 49%). Things go best on Dust 2 (+270 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, +109 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp, ELO −81. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 83.5. Last 30 days: 9 matches, win rate 56%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.