How does god_damn4 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageOct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.76).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17. Last 3 months: 1.17 (at the start 1.04).
Damage per round (ADR)
Best month: October 2026 with 89.6. Last 3 months: 89.6 (at the start 81.8).
Share of headshot kills
Best month: April 2026 with 55%. Last 3 months: 50% (at the start 47%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 62% (at the start 41%).
Best month: October 2026 with 1,043. Last 3 months: 960 (at the start 518).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 150 matches, each row based on 20+ matches.Where does the ELO go?
god_damn4 loses the most ELO in match 1 of the day: −171 ELO, 41% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 38 · Ancient
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How god_damn4 plays
Across 150 matches god_damn4 averages K/R 0.73, ADR 79.7 and a rating of 0.99. Biggest strength: Rounds with 3K at 5.0%. That is better than 96% of players on level 4. On average 15.8 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 55% win rate in 44 matches. In 54 of 150 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. god_damn4 loses the most ELO in match 1 of the day (−171 ELO, win rate 41%). Things go best on Dust 2 (+120 ELO, win rate 55%). Improved over the last three months: K/R +0.08, Rating +0.13, ADR +7.8, Headshots +3 pp, Win rate +21 pp, ELO +442. Last 30 days: 42 matches, win rate 62%, ELO balance +134.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.