gncs_2
LIVE 9 followers 2 streams in 30 days 1 avg. viewers last live on Oct 9, 2026
Name history of gncs_2
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does gncs_2 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average34% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 72.7 (at the start 78.4). Clearly below the average (80.7).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months: 60% (at the start 59%). Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 68%. Last 3 months: 50% (at the start 58%). Right on the average (50%).
Best month: October 2026 with 2,350. Last 3 months: 2,099 (at the start 2,016).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gncs_2 loses the most ELO in match 2 of the day: −201 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.13 · Inferno
- Longest win streak: 8 wins in a row · Anubis
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How gncs_2 plays
Across 265 matches gncs_2 averages K/R 0.69 and ADR 74.9; the rating across the 263 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 59% headshots. The strongest map is Ancient with a 74% win rate in 34 matches. In 89 of 263 matches the rating was 1.10 or higher (34%), in 120 it was below 0.90. In 221 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. gncs_2 loses the most ELO in match 2 of the day (−201 ELO, win rate 44%). Things go best on Ancient (+318 ELO, win rate 74%). Match no. 3 of the day goes best: 63% win rate, +273 ELO. Improved over the last three months: ELO +83. Got weaker: K/R −0.04, Rating −0.06, ADR −5.7, Win rate −8 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 72 matches, win rate 46%, net ELO −145.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.