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gnaRmaXZU

Germany
Moderator Streamer Player Viewer
196 matches tracked

How does gnaRmaXZU play?

Rating 1.12 (from 78 matches) K/R 0.64 ADR 71.5 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 78 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 75% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 50%+6 pp · Ø 44% better than 82%
AWP share of kills 0% no comparison
K/D 1.20+0.20 · Ø 1.00 better than 98%
Pistol kills per match 2.8 from the last 194
Knife kills 1 in 194 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 26.5% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 53% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43% no comparison
Utility damage per round 9.1 no comparison
Enemies flashed per round 0.65 no comparison
Deaths per round 53%−19 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 5 average
Whether gnaRmaXZU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 59 before.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.81.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −169 ELO
72 matches · 42% win rate
On Ancient −158 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −143 ELO, win rate 44%
On Sundays −95 ELO, win rate 42%

gnaRmaXZU loses the most ELO in match 1 of the day: −169 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Overpass
  2. Most kills in a match: 50 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 82%
0.83 better than 92%
91.9 better than 96%
1.06-
58% of 48 duels better than 90%
30% of 10 situations better than 32%
Dust 239
51% better than 58%
0.82 better than 91%
89.0 better than 91%
1.18-
50% of 26 duels right on the average
33% of 6 situations better than 40%
Anubis32
47% better than 46%
0.78 better than 81%
86.0 better than 83%
1.12 better than 89%
52% of 89 duels better than 68%
42% of 19 situations better than 61%
Ancient27
33% better than 11%
0.71 right on the average
82.1 better than 64%
0.99-
57% of 37 duels better than 90%
25% of 12 situations better than 21%
Nuke19
63% better than 78%
0.81 better than 81%
91.0 better than 93%
1.10-
67% of 45 duels better than 98%
33% of 3 situations better than 39%
Inferno15
60% better than 75%
0.80 better than 94%
88.4 better than 94%
0.77-
40% of 5 duels better than 9%
0% of 1 situations better than 2%
Overpass9
33% -
0.85 -
90.2 -
1.54-
67% of 12 duels -
20% of 5 situations -
Cache4
75% -
0.98 -
106.8 -
1.39-
56% of 18 duels -
-
Train3
33% -
0.57 -
68.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gnaRmaXZU plays

Across 196 matches gnaRmaXZU averages K/R 0.64 and ADR 71.5; the rating across the 78 rated matches is 1.12. Biggest strength: Deaths per round at just 53% (lower is better), better than 99% of level 5 players. Most room to improve: Damage per round (ADR) at 71.5, better than only 12% of level 5 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 38 of 78 matches the rating was 1.10 or higher (49%), in 25 it was below 0.90. Best month by rating: June 2026 at 1.14. gnaRmaXZU loses the most ELO in match 1 of the day (−169 ELO, win rate 42%). Things go best on Mirage (+280 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, +256 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.