glitchib

Russia
Streamer Player Viewer

72 followers 1 stream in 30 days 1 avg. viewers last live on Oct 24, 2026

331 matches tracked 19 matches in 30 days
ELO ▲ 17
1,733
30-day peak: 1,779
Rank EU
#433,764
Russia #118,214 in Russia

How does glitchib play?

Rating 0.97 (from 171 matches) K/R 0.67 ADR 75.7 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 34%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.98−0.02 · Ø 1.00 better than 39%
Pistol kills per match 2.5
Knife kills 10 in 331 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 51%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 26%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 11x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +5.8
= Stayed the same
K/R at 0.69, Rating at 0.96, Headshots at 44%
▼ Got worse
Win rate −12 pp, ELO −207

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −430 ELO
105 matches · 36% win rate
On Mirage −141 ELO
119 matches · 48% win rate
On Thursdays −41 ELO, win rate 42%

glitchib loses the most ELO in match 1 of the day: −430 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.53 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
48% better than 42%
0.66 better than 17%
76.0 better than 28%
0.97 better than 35%
50% of 228 duels better than 47%
36% of 50 situations better than 46%
Dust 294
50% right on the average
0.67 better than 19%
75.4 better than 23%
0.97 better than 33%
55% of 159 duels better than 74%
44% of 34 situations better than 69%
Ancient50
52% better than 52%
0.69 better than 27%
75.5 better than 24%
0.88 better than 10%
44% of 71 duels better than 17%
11% of 19 situations better than 4%
Anubis28
54% better than 62%
0.77 better than 65%
82.1 better than 59%
1.14 better than 82%
54% of 54 duels better than 68%
42% of 12 situations better than 63%
Inferno18
50% better than 41%
0.67 better than 27%
74.6 better than 26%
1.15-
60% of 20 duels better than 90%
33% of 3 situations better than 38%
Overpass14
43% -
0.58 -
71.8 -
0.59-
50% of 2 duels -
100% of 1 situations -
Nuke6
67% -
0.62 -
69.8 -
0.91-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glitchib plays

Across 331 matches glitchib averages K/R 0.67 and ADR 75.7; the rating across the 171 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Anubis with a 54% win rate in 28 matches. In 47 of 171 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. glitchib loses the most ELO in match 1 of the day (−430 ELO, win rate 36%). Things go best in match 4 of the day (+361 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +361 ELO. Improved over the last three months: ADR +5.8. Got weaker: Win rate −12 pp, ELO −207. Unchanged in recent months: K/R at 0.69, Rating at 0.96, Headshots at 44%. Last 30 days: 19 matches, win rate 47%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.