glamurov

Jamaica
Streamer
138 matches tracked

How does glamurov play?

Rating 1.05 (from 14 matches) K/R 0.80 ADR 82.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 36% weak 0.75 to 0.89 7% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.0
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 56%

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether glamurov is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 138 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
51 matches · 43% win rate
In match 3 of the day −101 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −189 ELO, win rate 42%
On Thursdays −178 ELO, win rate 35%

glamurov loses the most ELO on Mirage: −168 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 17%
0.78 better than 66%
81.6 better than 52%
1.01-
44% of 16 duels better than 12%
25% of 4 situations better than 14%
Ancient35
60% better than 76%
0.83 better than 83%
85.9 better than 69%
1.17-
69% of 13 duels better than 99%
25% of 4 situations better than 20%
Anubis24
54% better than 56%
0.86 better than 91%
87.5 better than 80%
0.97-
50% of 14 duels better than 38%
50% of 2 situations better than 80%
Dust 210
60% -
0.74 -
77.5 -
1.03-
64% of 11 duels -
0% of 2 situations -
Nuke9
56% -
0.73 -
73.7 -
1.02-
33% of 3 duels -
0% of 1 situations -
Inferno4
50% -
0.63 -
69.0 -
0.83-
33% of 3 duels -
-
Overpass4
75% -
0.75 -
76.8 -
1.19-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How glamurov plays

Across 138 matches glamurov averages K/R 0.80 and ADR 82.2; the rating across the 14 rated matches is 1.05. Biggest strength: K/D at 1.14, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 5 of 14 matches the rating was 1.10 or higher (36%), in 4 it was below 0.90. glamurov loses the most ELO on Mirage (−168 ELO, win rate 43%). Things go best on Ancient (+128 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.