gl1czu

Poland
Player
259 matches tracked 85 matches in 30 days
ELO ▲ 641
1,219
30-day peak: 1,351
Rank EU
#972,285
Poland #69,728 in Poland

How does gl1czu play?

Rating 1.08 (from 202 matches) K/R 0.77 ADR 82.7 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 15%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.03+0.06 · Ø 0.97 better than 72%
Pistol kills per match 2.3
Knife kills 4 in 259 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.9%).

2K rounds 14.7%+1.8 pp · Ø 12.9% better than 89%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 87%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 43x 4K, 6 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 23%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 28%
Deaths per round 74%+1 pp · Ø 73% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.13, Rating +0.19, ADR +12.8, Win rate +19 pp, ELO +942
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.71). Well above the average (0.71).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −217 ELO
60 matches · 38% win rate
On Nuke −53 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −51 ELO, win rate 41%
On Sundays −85 ELO, win rate 35%

gl1czu loses the most ELO on Ancient: −217 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.55 · Mirage
  3. Longest win streak: 16 wins in a row · Mirage
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
38% better than 12%
0.73 better than 55%
80.1 better than 53%
1.01 better than 58%
58% of 170 duels better than 90%
43% of 23 situations better than 65%
Anubis52
67% better than 91%
0.77 better than 75%
84.9 better than 78%
1.10 better than 82%
59% of 201 duels better than 88%
27% of 15 situations better than 29%
Dust 238
45% better than 33%
0.73 better than 58%
79.2 right on the average
1.00 better than 53%
51% of 152 duels better than 56%
43% of 14 situations better than 66%
Mirage37
59% better than 79%
0.79 better than 81%
84.4 better than 77%
1.15 better than 90%
58% of 167 duels better than 88%
47% of 15 situations better than 77%
Inferno34
53% better than 56%
0.79 better than 90%
83.1 better than 77%
1.09 better than 89%
50% of 104 duels right on the average
28% of 46 situations better than 31%
Nuke22
50% better than 37%
0.74 better than 58%
80.9 better than 62%
1.09-
57% of 61 duels better than 79%
14% of 7 situations better than 7%
Cache11
73% -
0.92 -
97.3 -
1.30-
54% of 65 duels -
20% of 5 situations -
Overpass5
80% -
0.77 -
77.8 -
1.13-
63% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gl1czu plays

Across 259 matches gl1czu averages K/R 0.77 and ADR 82.7; the rating across the 202 rated matches is 1.08. Biggest strength: Opening duels won at 57%, better than 95% of level 6 players. Most room to improve: Clutch 1v1 won at 30%, better than only 15% of level 6 players. Averages 16.6 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 81 of 202 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 120 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.25. gl1czu loses the most ELO on Ancient (−217 ELO, win rate 38%). Things go best on Anubis (+507 ELO, win rate 67%). From match no. 5 of the day on, things go best: 58% win rate, +488 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +12.8, Win rate +19 pp, ELO +942. Got weaker: Headshots −2 pp. Last 30 days: 85 matches, win rate 64%, net ELO +644.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.