ghosttoja

GN
Streamer Player
202 matches tracked 52 matches in 30 days Follow on Twitch

How does ghosttoja play?

Rating 1.07 (from 73 matches) K/R 0.77 ADR 82.9 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 21%+10 pp better than 87%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.9 from the last 197
Knife kills 3 in 197 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 35x 4K, 3 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.79.

Patterns

From the last 197 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
43 matches · 37% wins
On Dust 2 −5 ELO
43 matches · 44% wins
Between 12:00 and 18:00 −36 ELO, win rate 37%

ghosttoja loses the most ELO in match 2 of the day: −29 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 1.76 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 25%
0.82 better than 82%
87.3 better than 80%
1.15 better than 82%
59% of 247 duels better than 88%
23% of 39 situations better than 11%
Ancient46
50% better than 41%
0.74 better than 46%
80.1 better than 43%
0.95-
54% of 195 duels better than 66%
42% of 33 situations better than 65%
Dust 243
44% better than 22%
0.77 better than 64%
82.2 better than 58%
1.12 better than 74%
50% of 210 duels better than 42%
34% of 32 situations better than 41%
Nuke16
50% better than 30%
0.78 better than 56%
82.4 better than 51%
1.08-
57% of 65 duels better than 71%
40% of 10 situations level
Cache15
53% -
0.72 -
77.7 -
0.77-
48% of 64 duels -
38% of 13 situations -
Inferno8
25% -
0.75 -
84.1 -
1.12-
46% of 35 duels -
29% of 7 situations -
Anubis5
40% -
0.69 -
82.5 -
1.12-
40% of 20 duels -
0% of 3 situations -
Vertigo3
33% -
0.71 -
73.8 -
1.14-
36% of 22 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ghosttoja plays

Across 202 matches ghosttoja averages K/R 0.77 and ADR 82.9; the rating across the 73 rated matches is 1.07. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 17.2 kills per match, 41% of them headshots. The strongest map is Cache with a 53% win rate in 15 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 181 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. ghosttoja loses the most ELO in match 2 of the day (−29 ELO, win rate 37%). Things go best on Mirage (+168 ELO, win rate 45%). Last 30 days: 52 matches, win rate 58%, ELO balance +172.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.