GFN24

Venezuela
Streamer

32 followers 5 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

171 matches tracked
ELO
3,025
Peak across recorded matches: 3,543
Rank EU ▼ 1,465 places
#7,948
Venezuela #2 in Venezuela
30 days · prev. #6,483 · best #6,483

How does GFN24 play?

Rating 1.20 (from 127 matches) K/R 0.82 ADR 90.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 127 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 86%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.5
Knife kills 1 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 91%
3K rounds 7.0%+2.8 pp · Ø 4.2% better than 99%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 38x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.8+1.0 · Ø 3.8 better than 78%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.20, Rating +0.27, ADR +18.0, Headshots +2 pp, Win rate +6 pp, ELO +195
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.96 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
29 matches · 38% win rate
In match 3 of the day −89 ELO
36 matches · 42% win rate
On Saturdays −56 ELO, win rate 38%

GFN24 loses the most ELO on Dust 2: −92 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 63 · Mirage
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 65%
0.89 better than 92%
96.1 better than 95%
1.31 better than 97%
56% of 206 duels better than 71%
47% of 19 situations better than 75%
Anubis31
32% better than 2%
0.78 better than 63%
88.1 better than 80%
1.09 better than 59%
60% of 119 duels better than 86%
50% of 12 situations better than 78%
Dust 229
38% better than 5%
0.74 better than 42%
80.1 better than 41%
1.02 better than 33%
44% of 86 duels better than 11%
31% of 16 situations better than 28%
Ancient20
40% better than 9%
0.78 better than 62%
87.5 better than 75%
1.08-
68% of 59 duels better than 99%
50% of 4 situations better than 78%
Inferno19
79% better than 91%
0.93 better than 89%
97.9 better than 87%
1.39 better than 92%
63% of 68 duels better than 81%
45% of 11 situations better than 63%
Nuke10
40% -
0.66 -
70.6 -
0.72-
39% of 18 duels -
-
Cache5
80% -
0.95 -
110.9 -
1.50-
49% of 37 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GFN24 plays

Across 171 matches GFN24 averages K/R 0.82 and ADR 90.0; the rating across the 127 rated matches is 1.20. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 64% headshots. The strongest map is Inferno with a 79% win rate in 19 matches. In 69 of 127 matches the rating was 1.10 or higher (54%), in 32 it was below 0.90. In 96 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: September 2026 at 1.36. GFN24 loses the most ELO on Dust 2 (−92 ELO, win rate 38%). Things go best on Mirage (+60 ELO, win rate 58%). Match no. 4 of the day goes best: 55% win rate, +36 ELO. Improved over the last three months: K/R +0.20, Rating +0.27, ADR +18.0, Headshots +2 pp, Win rate +6 pp, ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.