GeTRekTT40

Germany
Streamer
414 matches tracked 79 matches in 30 days Follow on Twitch
ELO ▲ 262
3,332
30-day peak: 3,333
Rank EU ▲ 684 places
#1,966 #44 in DE
30 days · before #2,650 · best #1,944

How does GeTRekTT40 play?

Rating 1.09 (from 142 matches) K/R 0.76 ADR 81.0 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 2%−9 pp better than 13%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.6
Knife kills 4 in 414 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.2%+0.8 pp better than 67%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.40.0 level
4Ks and aces 27x 4K, 0 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.300.00 level
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +89
= Stayed the same
K/R at 0.76, ADR at 80.5, Win rate at 56%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.76.

Patterns

From the last 414 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −16 ELO
34 matches · 59% wins
With fridocs on the team no ELO value
68 matches · 49% wins
Between 18:00 and 24:00 −180 ELO, win rate 47%
On Thursdays −155 ELO, win rate 49%

GeTRekTT40 loses the most ELO on Inferno: −16 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Highest rating in a match: 2.21 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient122
53% level
0.76 better than 58%
80.7 better than 46%
1.11 better than 76%
54% of 309 duels better than 62%
35% of 54 situations better than 41%
Dust 2116
52% level
0.72 better than 39%
77.0 better than 28%
1.10 better than 69%
45% of 229 duels better than 17%
33% of 42 situations better than 36%
Anubis78
62% better than 79%
0.78 better than 69%
82.4 better than 58%
1.02 better than 42%
47% of 191 duels better than 22%
30% of 37 situations better than 28%
Cache35
54% -
0.80 -
88.9 -
1.17-
49% of 127 duels -
17% of 6 situations -
Inferno34
59% better than 62%
0.80 better than 73%
86.3 better than 68%
1.06-
42% of 53 duels better than 8%
50% of 8 situations better than 75%
Mirage14
43% -
0.61 -
63.9 -
0.58-
52% of 21 duels -
0% of 2 situations -
Overpass12
42% -
0.84 -
87.5 -
-
100% of 1 duels -
-
Nuke3
100% -
1.07 -
114.6 -
-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How GeTRekTT40 plays

Across 414 matches GeTRekTT40 averages K/R 0.76 and ADR 81.0; the rating across the 142 rated matches is 1.09. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 16.3 kills per match, 49% of them headshots. The strongest map is Anubis with a 62% win rate in 78 matches. In 62 of 142 matches the rating was 1.10 or higher (44%), in 39 it was below 0.90. In 142 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. GeTRekTT40 loses the most ELO on Inferno (−16 ELO, win rate 59%). Things go best on Anubis (+264 ELO, win rate 62%). Improved over the last three months: ELO +89. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 80.5, Win rate at 56%. Last 30 days: 79 matches, win rate 54%, ELO balance +232.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.