GeT_RiGhT
LIVE 785,485 followers 17 streams in 30 days 126 avg. viewers last live on Oct 15, 2026
How does GeT_RiGhT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average33% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Strength62% headshots and so well above the average (53%).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.2%).
Utility and deaths
Strength0.59 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.95. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.38. Last 3 months: 1.18 (at the start 1.10). Well above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 99.2. Last 3 months: 86.8 (at the start 86.7). Clearly above the average (81.2).
Share of headshot kills
Best month: June 2026 with 69%. Last 3 months: 61% (at the start 65%). Well above the average (53%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 50%). Right on the average (54%).
Best month: July 2026 with 3,545. Last 3 months: 3,268 (at the start 3,514).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
GeT_RiGhT loses the most ELO on Mirage: −72 ELO, 49% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.58 · Dust 2
- Most kills in a match: 44 · Cache
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How GeT_RiGhT plays
Across 257 matches GeT_RiGhT averages K/R 0.81, ADR 86.8 and a rating of 1.16. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 132 of 257 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 191 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: August 2026 at 1.38. GeT_RiGhT loses the most ELO on Mirage (−72 ELO, win rate 49%). Things go best on Nuke (+260 ELO, win rate 60%). Improved over the last three months: Rating +0.08, Win rate +4 pp. Got weaker: Headshots −4 pp, ELO −246. Unchanged in recent months: K/R at 0.81, ADR at 86.8. Last 30 days: 76 matches, win rate 51%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.