GeT_RiGhT

Sweden
Streamer Player Viewer

785,485 followers 17 streams in 30 days 126 avg. viewers last live on Oct 15, 2026

FACEIT verified FACEIT verified 257 matches tracked 76 matches in 30 days
ELO ▲ 27
3,268
30-day peak: 3,402
Rank EU ▼ 381 places
#2,678
Sweden #88 in Sweden
30 days · prev. #2,297 · best #2,297

How does GeT_RiGhT play?

Rating 1.16 K/R 0.81 ADR 86.8 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 257 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.20+0.14 · Ø 1.06 better than 82%
Pistol kills per match 3.1
Knife kills 10 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 56%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 48x 4K, 4 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 87%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, Win rate +4 pp
= Stayed the same
K/R at 0.81, ADR at 86.8
▼ Got worse
Headshots −4 pp, ELO −246

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
73 matches · 49% win rate
On Ancient −54 ELO
23 matches · 52% win rate
On Wednesdays −178 ELO, win rate 39%

GeT_RiGhT loses the most ELO on Mirage: −72 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.58 · Dust 2
  3. Most kills in a match: 44 · Cache
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 25%
0.76 right on the average
80.6 better than 41%
1.08 better than 54%
55% of 309 duels better than 64%
33% of 39 situations better than 33%
Dust 258
52% better than 38%
0.80 better than 68%
86.1 better than 69%
1.16 better than 74%
57% of 249 duels better than 73%
41% of 29 situations better than 55%
Nuke50
60% better than 54%
0.86 better than 84%
89.4 better than 78%
1.25 better than 88%
49% of 215 duels better than 25%
38% of 34 situations better than 46%
Cache25
48% better than 18%
0.82 better than 63%
89.9 better than 72%
1.14 better than 56%
52% of 120 duels better than 32%
41% of 17 situations better than 56%
Ancient23
52% better than 37%
0.78 better than 61%
86.1 better than 69%
1.10 better than 63%
50% of 107 duels better than 34%
44% of 9 situations better than 66%
Inferno21
62% better than 50%
0.94 better than 91%
103.3 better than 95%
1.37 better than 91%
63% of 96 duels better than 79%
29% of 17 situations better than 23%
Anubis7
43% -
0.76 -
79.5 -
1.10-
40% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How GeT_RiGhT plays

Across 257 matches GeT_RiGhT averages K/R 0.81, ADR 86.8 and a rating of 1.16. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 132 of 257 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 191 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: August 2026 at 1.38. GeT_RiGhT loses the most ELO on Mirage (−72 ELO, win rate 49%). Things go best on Nuke (+260 ELO, win rate 60%). Improved over the last three months: Rating +0.08, Win rate +4 pp. Got weaker: Headshots −4 pp, ELO −246. Unchanged in recent months: K/R at 0.81, ADR at 86.8. Last 30 days: 76 matches, win rate 51%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.