Get_CrazZzy

Belgium
Streamer Viewer
366 matches tracked 113 matches in 30 days
ELO ▲ 393
1,822
30-day peak: 1,953
Rank EU
#357,428
Belgium #1,281 in Belgium

How does Get_CrazZzy play?

Rating 1.07 K/R 0.78 ADR 87.0 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 366 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.04 · Ø 1.01 better than 66%
Pistol kills per match 3.0
Knife kills 1 in 366 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 46%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 57x 4K, 6 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +128
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 86.0, Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −122 ELO
41 matches · 41% win rate
In match 3 of the day −89 ELO
45 matches · 36% win rate
Between 12:00 and 18:00 −175 ELO, win rate 34%
On Mondays −40 ELO, win rate 39%

Get_CrazZzy loses the most ELO in match 4 of the day: −122 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Cache
  3. Reached level 10 · Ancient
  4. Most kills in a match: 41 · Mirage
  5. Highest rating in a match: 2.67 · Anubis

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
49% better than 43%
0.76 better than 65%
86.6 better than 80%
1.05 better than 61%
55% of 408 duels better than 74%
36% of 44 situations better than 44%
Ancient77
51% better than 51%
0.78 better than 73%
89.1 better than 89%
1.04 better than 61%
52% of 328 duels better than 55%
35% of 31 situations better than 43%
Mirage67
51% better than 52%
0.80 better than 80%
87.6 better than 85%
1.10 better than 78%
55% of 210 duels better than 75%
34% of 35 situations better than 43%
Anubis52
42% better than 22%
0.78 better than 73%
85.0 better than 72%
1.10 better than 79%
48% of 233 duels better than 34%
32% of 34 situations better than 38%
Inferno38
42% better than 21%
0.75 better than 61%
82.8 better than 64%
1.02 right on the average
51% of 160 duels better than 43%
31% of 26 situations better than 32%
Cache18
39% -
0.78 -
85.6 -
1.08-
53% of 59 duels -
56% of 9 situations -
Nuke18
44% better than 17%
0.89 better than 94%
93.7 better than 92%
1.20 better than 87%
52% of 115 duels right on the average
36% of 11 situations better than 44%

Compared with players on the same level who have at least 15 matches on the map.

How Get_CrazZzy plays

Across 366 matches Get_CrazZzy averages K/R 0.78, ADR 87.0 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 17.4 kills per match with 58% headshots. The strongest map is Ancient with a 51% win rate in 77 matches. In 161 of 366 matches the rating was 1.10 or higher (44%), in 131 it was below 0.90. In 286 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. Get_CrazZzy loses the most ELO in match 4 of the day (−122 ELO, win rate 41%). Things go best on Dust 2 (+143 ELO, win rate 49%). Match no. 1 of the day goes best: 53% win rate, +140 ELO. Improved over the last three months: Win rate +6 pp, ELO +128. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 86.0, Headshots at 58%. Last 30 days: 113 matches, win rate 54%, net ELO +344.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.