gerbanio

Russia
Streamer
172 matches tracked

How does gerbanio play?

Rating 1.19 (from 37 matches) K/R 0.77 ADR 84.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 37 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

65% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 65%+26 pp · Ø 39% better than 99%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.5% of rounds and so well above the average (13.3%).

2K rounds 18.5%+5.2 pp · Ø 13.3% better than 99%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 28%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether gerbanio is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 107 before.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.85.

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −119 ELO
32 matches · 38% win rate
On Ancient −61 ELO
27 matches · 41% win rate
Between 6:00 and 12:00 +26 ELO, win rate 45%
On Saturdays −70 ELO, win rate 40%

gerbanio loses the most ELO in match 3 of the day: −119 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Cache
  2. Recorded match no. 100 · Overpass
  3. Longest win streak: 8 wins in a row · Nuke
  4. Most kills in a match: 60 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 31%
0.76 better than 67%
84.9 better than 76%
1.02-
52% of 29 duels better than 59%
50% of 2 situations better than 82%
Dust 232
47% better than 34%
0.75 better than 61%
83.5 better than 69%
1.12-
52% of 44 duels better than 58%
67% of 3 situations better than 97%
Anubis31
61% better than 83%
0.82 better than 87%
86.2 better than 79%
1.37-
54% of 39 duels better than 72%
80% of 5 situations better than 99%
Ancient27
41% better than 18%
0.77 better than 72%
79.5 better than 48%
1.16-
32% of 19 duels better than 1%
50% of 2 situations better than 82%
Nuke22
55% better than 52%
0.76 better than 55%
85.2 better than 67%
1.00-
61% of 28 duels better than 86%
75% of 4 situations better than 98%
Inferno8
75% -
0.83 -
92.5 -
1.70-
57% of 7 duels -
0% of 1 situations -
Overpass7
57% -
0.70 -
74.0 -
-
-
-
Cache4
75% -
0.91 -
96.3 -
1.40-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How gerbanio plays

Across 172 matches gerbanio averages K/R 0.77 and ADR 84.1; the rating across the 37 rated matches is 1.19. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 8 players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 22 of 37 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. gerbanio loses the most ELO in match 3 of the day (−119 ELO, win rate 38%). Things go best in match 2 of the day (+253 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +253 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.