georupecsgoul

MC
Player
184 matches tracked

How does georupecsgoul play?

Rating 1.02 K/R 0.75 ADR 83.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.98−0.04 · Ø 1.02 better than 40%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 15x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +77
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 84.3
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −132 ELO
49 matches · 41% win rate
On Mirage −75 ELO
74 matches · 45% win rate
On Thursdays −99 ELO, win rate 41%

georupecsgoul loses the most ELO in match 1 of the day: −132 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 30%
0.75 better than 64%
83.4 better than 72%
1.00 right on the average
45% of 455 duels better than 20%
31% of 26 situations better than 31%
Anubis31
42% better than 19%
0.76 better than 64%
84.0 better than 69%
1.05 better than 62%
48% of 172 duels better than 33%
43% of 14 situations better than 62%
Ancient25
64% better than 88%
0.78 better than 77%
85.3 better than 77%
1.07 better than 75%
48% of 135 duels better than 33%
30% of 10 situations better than 34%
Inferno22
59% better than 70%
0.76 better than 72%
83.4 better than 71%
1.04 better than 63%
46% of 113 duels better than 25%
60% of 10 situations better than 91%
Dust 221
67% better than 93%
0.76 better than 67%
83.9 better than 70%
1.06 better than 67%
43% of 95 duels better than 12%
50% of 8 situations better than 80%
Cache6
50% -
0.67 -
79.1 -
0.91-
46% of 26 duels -
60% of 5 situations -
Nuke5
60% -
0.65 -
76.8 -
0.85-
64% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How georupecsgoul plays

Across 184 matches georupecsgoul averages K/R 0.75, ADR 83.5 and a rating of 1.02. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 16.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 72 of 184 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. georupecsgoul loses the most ELO in match 1 of the day (−132 ELO, win rate 41%). Things go best in match 4 of the day (+286 ELO, win rate 74%). Match no. 4 of the day goes best: 74% win rate, +286 ELO. Improved over the last three months: ELO +77. Got weaker: Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 84.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.