gennci

XK
Streamer
536 matches tracked 111 matches in 30 days Follow on Twitch
ELO ▲ 198
3,085
30-day peak: 3,145
Rank EU ▲ 60 places
#5,442 #51 in XK
30 days · before #5,502 · best #4,475

How does gennci play?

Rating 0.97 (from 228 matches) K/R 0.70 ADR 80.5 from 536 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 7%−4 pp better than 41%
K/D 0.94−0.09 better than 16%
Pistol kills per match 2.3 from the last 533
Knife kills 6 in 533 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 38x 4K, 5 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +6.4, Win rate +5 pp, ELO +319
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.67).

Patterns

From the last 533 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −152 ELO
126 matches · 48% wins
On Dust 2 −94 ELO
91 matches · 48% wins
Between 12:00 and 18:00 −389 ELO, win rate 46%
On Fridays −171 ELO, win rate 44%

gennci loses the most ELO on Ancient: −152 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 533 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
52% level
0.71 better than 35%
82.1 better than 56%
1.01 better than 41%
52% of 704 duels level
42% of 48 situations better than 61%
Ancient126
48% better than 35%
0.71 better than 32%
82.0 better than 52%
0.97 better than 28%
52% of 697 duels better than 55%
45% of 49 situations better than 74%
Dust 291
48% better than 36%
0.68 better than 21%
78.2 better than 36%
0.93 better than 16%
47% of 372 duels better than 27%
38% of 21 situations level
Anubis90
53% level
0.65 better than 10%
75.7 better than 21%
0.89 better than 6%
47% of 273 duels better than 24%
38% of 24 situations level
Nuke35
54% better than 46%
0.67 better than 15%
76.2 better than 20%
0.94-
52% of 122 duels better than 42%
33% of 3 situations better than 37%
Cache18
61% -
0.83 -
95.7 -
1.15-
56% of 120 duels -
33% of 3 situations -
Inferno8
38% -
0.85 -
93.1 -
-
60% of 57 duels -
67% of 3 situations -
Overpass4
75% -
0.76 -
77.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How gennci plays

Across 536 matches gennci averages K/R 0.70 and ADR 80.5; the rating across the 228 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 15.2 kills per match, 52% of them headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 72 of 225 matches the rating was 1.10 or higher (32%), in 104 it was below 0.90. In 265 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. gennci loses the most ELO on Ancient (−152 ELO, win rate 48%). Things go best in match 4 of the day (+221 ELO, win rate 56%). Improved over the last three months: K/R +0.06, ADR +6.4, Win rate +5 pp, ELO +319. Unchanged in recent months: Headshots at 52%. Last 30 days: 111 matches, win rate 53%, ELO balance +169.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.