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geniusz_lol

Japan
Streamer
325 matches tracked 43 matches in 30 days

How does geniusz_lol play?

Rating 1.01 K/R 0.72 ADR 76.5 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 325 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 50%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 3.4
Knife kills 3 in 325 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 46x 4K, 0 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 29%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +253
= Stayed the same
ADR at 75.6, Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.07, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
124 matches · 47% win rate
On Dust 2 −91 ELO
66 matches · 47% win rate
On Mondays −48 ELO, win rate 46%

geniusz_lol loses the most ELO from match 5 of the day: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.29 · Inferno
  4. Most kills in a match: 32 · Ancient
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% better than 56%
0.73 better than 46%
77.9 better than 35%
1.04 better than 54%
54% of 407 duels better than 67%
35% of 51 situations better than 42%
Dust 266
47% better than 33%
0.68 better than 22%
73.4 better than 14%
0.94 better than 20%
53% of 306 duels better than 60%
45% of 47 situations better than 71%
Ancient48
48% better than 38%
0.75 better than 53%
79.1 better than 38%
1.04 better than 55%
51% of 248 duels better than 46%
41% of 32 situations better than 61%
Anubis41
49% better than 42%
0.68 better than 22%
72.0 better than 11%
0.95 better than 23%
50% of 202 duels better than 41%
38% of 26 situations right on the average
Inferno40
68% better than 93%
0.75 better than 58%
80.8 better than 47%
1.06 better than 60%
55% of 226 duels better than 62%
36% of 28 situations better than 43%
Cache22
55% better than 52%
0.69 better than 26%
75.9 better than 24%
1.00 better than 36%
49% of 85 duels better than 32%
44% of 18 situations better than 62%
Nuke12
50% -
0.68 -
71.8 -
0.94-
48% of 62 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How geniusz_lol plays

Across 325 matches geniusz_lol averages K/R 0.72, ADR 76.5 and a rating of 1.01. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 68% win rate in 40 matches. In 114 of 325 matches the rating was 1.10 or higher (35%), in 126 it was below 0.90. In 323 matches with detailed stats: 46 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. geniusz_lol loses the most ELO from match 5 of the day (−120 ELO, win rate 47%). Things go best in match 3 of the day (+310 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, +169 ELO. Improved over the last three months: ELO +253. Got weaker: K/R −0.06, Rating −0.07, Headshots −2 pp. Unchanged in recent months: ADR at 75.6, Win rate at 52%. Last 30 days: 43 matches, win rate 63%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.