gena_mchs
Compared with 1,991 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Weakness32% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 9.4% of rounds and so well below the average (13.2%).
Utility and deaths
Strength7.1 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.60. Last 3 months: 0.55 (at the start 0.60). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.87. Last 3 months: 0.80 (at the start 0.87). Well below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 69.3. Last 3 months: 63.4 (at the start 69.3). Well below the average (80.1).
Share of headshot kills
Best month: November 2026 with 38%. Last 3 months unchanged at 32%. Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 69%. Last 3 months: 50% (at the start 69%). Just below the average (51%).
Best month: September 2026 with 2,002. Last 3 months: 1,892 (at the start 1,896).
Rounds with first kill
Best month: August 2026 with 6%. Last 3 months: 5% (at the start 6%). Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 67%. Last 3 months: 38% (at the start 34%). Just below the average (39%).
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
gena_mchs loses the most ELO on Dust 2: −180 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 9 wins in a row · Inferno
- Reached level 10 · Nuke
- Highest rating in a match: 1.77 · Inferno
- Most kills in a match: 30 · Nuke
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How gena_mchs plays
Across 137 matches gena_mchs averages K/R 0.56, ADR 64.7 and a rating of 0.81. Biggest strength: Utility damage per round at 7.1, better than 96% of level 9 players. Most room to improve: Rating at 0.81, better than only 1% of level 9 players. Averages 12.7 kills per match with 32% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 20 of 137 matches the rating was 1.10 or higher (15%), in 87 it was below 0.90. In 137 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.87. gena_mchs loses the most ELO on Dust 2 (−180 ELO, win rate 47%). Things go best on Mirage (+51 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate, +49 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −5.9, Win rate −19 pp, First kills −1 pp. Unchanged in recent months: Headshots at 32%, ELO at 1,892, Clutch 1v1 at 38%. Last 30 days: 27 matches, win rate 59%, net ELO +110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.