gen_qq

GR
Streamer
387 matches tracked 100 matches in 30 days Follow on Twitch

How does gen_qq play?

Rating 1.07 (from 340 matches) K/R 0.77 ADR 82.2 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 340 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 18%+7 pp better than 79%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.1
Knife kills 12 in 387 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.40.0 level
4Ks and aces 70x 4K, 4 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 81.8, Headshots at 48%, ELO at 2,345
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.79).

Patterns

From the last 387 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −230 ELO
68 matches · 44% wins
On Inferno −70 ELO
39 matches · 46% wins
On Mirage −61 ELO
73 matches · 41% wins

gen_qq loses the most ELO on Ancient: −230 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
57% better than 67%
0.77 better than 62%
83.6 better than 63%
1.07 better than 59%
53% of 500 duels better than 60%
36% of 61 situations better than 45%
Mirage73
41% better than 12%
0.78 better than 67%
81.8 better than 55%
1.09 better than 68%
52% of 320 duels level
39% of 57 situations better than 52%
Ancient68
44% better than 23%
0.75 better than 53%
80.5 better than 45%
1.02 better than 45%
50% of 305 duels better than 39%
33% of 30 situations better than 37%
Anubis51
61% better than 77%
0.83 better than 87%
86.2 better than 76%
1.18 better than 89%
51% of 251 duels better than 44%
47% of 36 situations better than 73%
Inferno39
46% better than 26%
0.75 level
82.6 better than 52%
1.01 better than 34%
55% of 187 duels better than 61%
36% of 25 situations better than 44%
Cache36
61% -
0.78 -
81.9 -
1.11-
54% of 147 duels -
55% of 22 situations -
Nuke11
64% -
0.63 -
68.6 -
0.86-
38% of 52 duels -
60% of 5 situations -
Vertigo5
40% -
0.62 -
64.5 -
0.92-
38% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gen_qq plays

Across 387 matches gen_qq averages K/R 0.77 and ADR 82.2; the rating across the 340 rated matches is 1.07. Biggest strength: Utility damage per round at 5.1. That is better than 75% of players on level 10. On average 17.1 kills per match, 48% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 148 of 340 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 325 matches with detailed stats: 70 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. gen_qq loses the most ELO on Ancient (−230 ELO, win rate 44%). Things go best on Anubis (+322 ELO, win rate 61%). Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.8, Headshots at 48%, ELO at 2,345. Last 30 days: 100 matches, win rate 51%, ELO balance +118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.