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gayfish000

Belgium
Streamer
148 matches tracked 26 matches in 30 days
ELO ▲ 20
1,161
30-day peak: 1,200
Rank EU
#1,093,757
Belgium #3,505 in Belgium

How does gayfish000 play?

Rating 0.95 K/R 0.68 ADR 79.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 148 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 5

Compared with 1,252 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 51%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.95−0.06 · Ø 1.01 better than 44%
Pistol kills per match 2.1
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 30%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 1 ace in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.24).

Utility hit rate 39%+5 pp · Ø 34% better than 77%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 79%
Enemies flashed per round 0.61+0.37 · Ø 0.24 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +6 pp, ELO +220
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 77.3, Headshots at 35%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −153 ELO, win rate 27%
On Thursdays +1 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 1.75 · Cache

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 57%
0.69 better than 40%
81.2 better than 66%
0.94 better than 34%
49% of 197 duels right on the average
36% of 25 situations right on the average
Mirage23
48% better than 47%
0.65 better than 22%
72.2 better than 20%
0.89 better than 20%
47% of 95 duels better than 36%
29% of 21 situations better than 28%
Inferno19
58% better than 75%
0.68 better than 46%
80.5 better than 66%
0.96 right on the average
58% of 78 duels better than 89%
33% of 9 situations better than 45%
Anubis18
50% right on the average
0.79 better than 81%
88.9 better than 88%
1.09 better than 80%
50% of 62 duels right on the average
50% of 14 situations better than 79%
Cache14
57% -
0.63 -
71.5 -
0.91-
50% of 50 duels -
46% of 13 situations -
Nuke13
69% -
0.66 -
78.2 -
0.93-
57% of 58 duels -
40% of 10 situations -
Ancient5
20% -
0.58 -
66.0 -
0.76-
17% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gayfish000 plays

Across 148 matches gayfish000 averages K/R 0.68, ADR 79.0 and a rating of 0.95. Biggest strength: Utility damage per round at 5.2, better than 79% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 8% of level 5 players. Averages 14.7 kills per match with 34% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 50 of 148 matches the rating was 1.10 or higher (34%), in 71 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Things go best in match 3 of the day (+181 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +181 ELO. Improved over the last three months: Win rate +6 pp, ELO +220. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 77.3, Headshots at 35%. Last 30 days: 26 matches, win rate 54%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.