Gatifa
LIVE 1,032 followers 5 streams in 30 days 3 avg. viewers last live on Oct 13, 2026
How does Gatifa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 760 players on level 4, each player over up to their last 100 matches (50+).
Opening
WeaknessGatifa gets the first kill in 7 of 100 rounds. 3 percentage points below the level 4 average (10%).
Clutch
AverageAverages 1.9 kills per match as the last one alive. 0.3 above the level 4 average (1.6).
Weapons and aim
Average51 of 100 kills by Gatifa are headshots. 8 percentage points above the level 4 average (43%).
Impact
WeaknessGatifa gets exactly 2 kills in 10.1 of 100 rounds. 2.6 percentage points below the level 4 average (12.7%).
Utility and deaths
AverageAverages 0.49 enemies flashed per round (49 per 100 rounds). 0.25 above the level 4 average (0.24).
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: August 2026 with 0.63.
Rating, 1.00 is an average match
Best month: September 2026 with 0.91.
Damage per round (ADR)
Best month: July 2026 with 72.4.
Share of headshot kills
Best month: July 2026 with 56%.
Matches won (win rate)
Best month: July 2026 with 52%.
Best month: September 2026 with 1,123.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Gatifa loses the most ELO in match 1 of the day: −211 ELO, 37% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Inferno
- Recorded match no. 100 · Inferno
- Most kills in a match: 27 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How Gatifa plays
Across 129 matches Gatifa averages K/R 0.60 and ADR 68.8; the rating across the 69 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 91% of level 4 players. Most room to improve: Damage per round (ADR) at 68.8, better than only 8% of level 4 players. Averages 13.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 51% win rate in 37 matches. In 14 of 69 matches the rating was 1.10 or higher (20%), in 37 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. Gatifa loses the most ELO in match 1 of the day (−211 ELO, win rate 37%). Things go best in match 2 of the day (+169 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +169 ELO. Last 30 days: 18 matches, win rate 44%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.