Gatifa

AR
Streamer

1,032 followers 5 streams in 30 days 3 avg. viewers last live on Oct 13, 2026

129 matches tracked 18 matches in 30 days

How does Gatifa play?

Rating 0.88 (from 69 matches) K/R 0.60 ADR 68.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 4
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

Gatifa gets the first kill in 7 of 100 rounds. 3 percentage points below the level 4 average (10%).

Rounds with first kill 7%−3 pp better than 16%
Opening duels won 45%−4 pp better than 22%

Clutch

Average
Last one alive

Averages 1.9 kills per match as the last one alive. 0.3 above the level 4 average (1.6).

Clutch 1v1 won 41%+2 pp better than 70%
Clutch 1v2 won 19%−3 pp better than 44%
Clutch kills per match 1.9+0.3 better than 80%

Weapons and aim

Average
Where do the kills come from?

51 of 100 kills by Gatifa are headshots. 8 percentage points above the level 4 average (43%).

Headshot rate 51%+8 pp better than 89%
AWP share of kills 1%−10 pp better than 8%
K/D 0.85−0.11 better than 16%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Gatifa gets exactly 2 kills in 10.1 of 100 rounds. 2.6 percentage points below the level 4 average (12.7%).

2K rounds 10.1%−2.6 pp better than 6%
3K rounds 2.5%−1.1 pp better than 9%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 5x 4K, 2 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.49 enemies flashed per round (49 per 100 rounds). 0.25 above the level 4 average (0.24).

Utility hit rate 27%−7 pp better than 14%
Utility damage per round 4.0+0.2 better than 60%
Enemies flashed per round 0.49+0.25 better than 95%
Deaths per round 70%−3 pp better than 91%

Progress

One value per month, dashed line is the level 4 average
Whether Gatifa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.52
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.63.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −211 ELO
51 matches · 37% win rate
On Mirage −147 ELO
60 matches · 50% win rate
Between 18:00 and 24:00 −220 ELO, win rate 23%
On Tuesdays −73 ELO, win rate 40%

Gatifa loses the most ELO in match 1 of the day: −211 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 27 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 56%
0.60 better than 10%
69.3 better than 12%
0.88 better than 22%
47% of 230 duels better than 38%
48% of 33 situations better than 77%
Dust 237
51% better than 60%
0.62 better than 17%
68.8 better than 10%
0.89 better than 25%
43% of 138 duels better than 19%
46% of 24 situations better than 74%
Nuke13
46% -
0.57 -
67.3 -
0.74-
44% of 48 duels -
55% of 11 situations -
Inferno8
75% -
0.63 -
73.7 -
1.07-
50% of 26 duels -
33% of 6 situations -
Ancient5
20% -
0.54 -
68.7 -
0.78-
41% of 17 duels -
50% of 4 situations -
Anubis5
40% -
0.53 -
63.0 -
0.80-
50% of 14 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Gatifa plays

Across 129 matches Gatifa averages K/R 0.60 and ADR 68.8; the rating across the 69 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 91% of level 4 players. Most room to improve: Damage per round (ADR) at 68.8, better than only 8% of level 4 players. Averages 13.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 51% win rate in 37 matches. In 14 of 69 matches the rating was 1.10 or higher (20%), in 37 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. Gatifa loses the most ELO in match 1 of the day (−211 ELO, win rate 37%). Things go best in match 2 of the day (+169 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +169 ELO. Last 30 days: 18 matches, win rate 44%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.