garchompfps

BA
Streamer
203 matches tracked 41 matches in 30 days
ELO ▲ 226
2,495
30-day peak: 2,558
Rank NA ▲ 186 places
#1,601
BA #4 in BA
30 days · prev. #1,787 · best #1,495

How does garchompfps play?

Rating 1.16 (from 153 matches) K/R 0.81 ADR 84.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 153 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 3.5
Knife kills 6 in 203 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 12x 4K, 2 aces in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +193
= Stayed the same
K/R at 0.79, ADR at 83.1, Headshots at 53%
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 1.02. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −69 ELO
37 matches · 43% win rate
On Anubis −35 ELO
31 matches · 48% win rate
On Saturdays −55 ELO, win rate 46%

garchompfps loses the most ELO in match 3 of the day: −69 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.90 · Anubis

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% right on the average
0.82 better than 82%
86.2 better than 76%
1.17 better than 87%
58% of 290 duels better than 85%
50% of 24 situations better than 80%
Dust 240
50% better than 44%
0.83 better than 84%
85.5 better than 72%
1.17 better than 85%
47% of 156 duels better than 26%
22% of 9 situations better than 13%
Anubis31
48% better than 38%
0.77 better than 65%
82.3 better than 56%
1.08 better than 66%
55% of 98 duels better than 72%
44% of 9 situations better than 67%
Ancient25
56% better than 65%
0.75 right on the average
79.4 better than 38%
1.14 better than 83%
49% of 78 duels better than 36%
80% of 5 situations better than 99%
Cache17
53% -
0.90 -
93.6 -
1.27-
60% of 83 duels -
42% of 12 situations -
Inferno15
60% better than 72%
0.79 better than 62%
82.2 better than 47%
1.18-
51% of 88 duels better than 42%
20% of 10 situations better than 9%
Nuke11
55% -
0.80 -
82.1 -
1.08-
51% of 55 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How garchompfps plays

Across 203 matches garchompfps averages K/R 0.81 and ADR 84.7; the rating across the 153 rated matches is 1.16. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 85 of 153 matches the rating was 1.10 or higher (56%), in 44 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: May 2026 at 1.47. garchompfps loses the most ELO in match 3 of the day (−69 ELO, win rate 43%). Things go best from match 5 of the day (+241 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +241 ELO. Improved over the last three months: Win rate +4 pp, ELO +193. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.79, ADR at 83.1, Headshots at 53%. Last 30 days: 41 matches, win rate 59%, net ELO +196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.