gajdonn

Poland
Player
327 matches tracked 84 matches in 30 days
ELO ▲ 109
2,141
30-day peak: 2,210
Rank EU
#172,173
Poland #9,511 in Poland

How does gajdonn play?

Rating 1.08 (from 306 matches) K/R 0.75 ADR 79.4 from 327 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 306 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 3.0
Knife kills 2 in 327 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 55x 4K, 8 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.15, ADR +8.8, ELO +312
= Stayed the same
Headshots at 58%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 327 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −315 ELO
108 matches · 46% win rate
In match 2 of the day −213 ELO
71 matches · 45% win rate
On Fridays −134 ELO, win rate 43%

gajdonn loses the most ELO on Mirage: −315 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.21 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 327 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
46% better than 28%
0.74 right on the average
79.6 better than 44%
1.06 better than 60%
50% of 318 duels better than 42%
43% of 84 situations better than 65%
Anubis59
59% better than 72%
0.81 better than 79%
84.7 better than 68%
1.18 better than 88%
57% of 186 duels better than 79%
33% of 48 situations better than 40%
Dust 257
53% better than 54%
0.73 better than 44%
77.7 better than 34%
1.05 better than 54%
52% of 195 duels better than 55%
38% of 40 situations right on the average
Ancient49
47% better than 35%
0.76 better than 61%
79.8 better than 41%
1.07 better than 67%
49% of 182 duels better than 36%
48% of 33 situations better than 73%
Inferno23
43% better than 18%
0.75 better than 56%
78.7 better than 36%
1.05 better than 55%
59% of 70 duels better than 86%
38% of 13 situations better than 56%
Cache22
64% -
0.67 -
70.6 -
1.03-
59% of 59 duels -
50% of 8 situations -
Nuke6
67% -
0.70 -
68.7 -
1.03-
65% of 20 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How gajdonn plays

Across 327 matches gajdonn averages K/R 0.75 and ADR 79.4; the rating across the 306 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 144 of 306 matches the rating was 1.10 or higher (47%), in 93 it was below 0.90. In 239 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: November 2026 at 1.20. gajdonn loses the most ELO on Mirage (−315 ELO, win rate 46%). Things go best from match 5 of the day (+622 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +622 ELO. Improved over the last three months: K/R +0.09, Rating +0.15, ADR +8.8, ELO +312. Unchanged in recent months: Headshots at 58%, Win rate at 51%. Last 30 days: 84 matches, win rate 51%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.