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G6ngCS

Norway
Streamer Player

216 followers 14 streams in 30 days 3 avg. viewers last live on Nov 11, 2026

302 matches tracked 94 matches in 30 days
ELO ▼ 84
2,004
30-day peak: 2,237
Rank EU
#261,191
Norway #2,779 in Norway

How does G6ngCS play?

Rating 1.02 K/R 0.73 ADR 80.7 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.8
Zeus kills1 in 302 matches
Knife kills 5 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 47x 4K, 3 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 94%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.9, Headshots +2 pp, ELO +184
= Stayed the same
Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −291 ELO
41 matches · 29% win rate
On Mirage −208 ELO
56 matches · 43% win rate
Between 18:00 and 24:00 −373 ELO, win rate 42%
On Saturdays +36 ELO, win rate 36%

G6ngCS loses the most ELO on Dust 2: −291 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 46 · Nuke
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 2.19 · Ancient
  5. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
54% better than 61%
0.75 better than 56%
86.4 better than 76%
1.04 better than 58%
51% of 352 duels better than 47%
39% of 51 situations better than 54%
Mirage56
43% better than 20%
0.70 better than 31%
78.0 better than 35%
0.99 better than 37%
49% of 224 duels better than 36%
47% of 30 situations better than 76%
Dust 241
29% better than 2%
0.65 better than 12%
71.9 better than 11%
0.90 better than 12%
44% of 170 duels better than 15%
32% of 31 situations better than 30%
Inferno35
49% better than 34%
0.72 better than 41%
79.2 better than 38%
1.01 better than 41%
52% of 106 duels right on the average
40% of 20 situations better than 59%
Anubis31
55% better than 57%
0.83 better than 84%
85.9 better than 73%
1.16 better than 84%
58% of 117 duels better than 83%
33% of 24 situations better than 40%
Nuke29
66% better than 81%
0.77 better than 58%
82.3 better than 52%
1.06 better than 53%
65% of 115 duels better than 97%
50% of 16 situations better than 79%
Cache27
41% -
0.67 -
74.3 -
0.97-
43% of 90 duels -
24% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How G6ngCS plays

Across 302 matches G6ngCS averages K/R 0.73, ADR 80.7 and a rating of 1.02. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 66% win rate in 29 matches. In 115 of 302 matches the rating was 1.10 or higher (38%), in 119 it was below 0.90. In 267 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: November 2026 at 1.05. G6ngCS loses the most ELO on Dust 2 (−291 ELO, win rate 29%). Things go best on Nuke (+439 ELO, win rate 66%). Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.9, Headshots +2 pp, ELO +184. Unchanged in recent months: Win rate at 47%. Last 30 days: 94 matches, win rate 43%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.