fyrorbc

Germany
Streamer Player
398 matches tracked 140 matches in 30 days Follow on Twitch

How does fyrorbc play?

Rating 1.12 (from 54 matches) K/R 0.78 ADR 85.9 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 30% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 12%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.8+0.2 better than 66%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 28%
AWP share of kills 13%+2 pp better than 68%
K/D 1.08+0.05 better than 64%
Pistol kills per match 3.3 from the last 395
Knife kills 9 in 395 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 80%
Rounds with 3K 5.1%+1.0 pp better than 85%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 56x 4K, 5 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.19−0.11 better than 19%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.2, Headshots +2 pp, ELO +367
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 395 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −152 ELO
88 matches · 47% wins
With Danoxorit on the team no ELO value
45 matches · 44% wins

fyrorbc loses the most ELO on Mirage: −152 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis114
54% better than 55%
0.80 better than 76%
88.2 better than 84%
1.18–
54% of 442 duels better than 62%
34% of 50 situations better than 38%
Dust 292
58% better than 72%
0.77 better than 65%
85.3 better than 71%
1.24–
51% of 407 duels level
42% of 50 situations better than 60%
Mirage88
47% better than 31%
0.76 better than 59%
83.4 better than 64%
0.97–
52% of 278 duels level
27% of 48 situations better than 19%
Inferno37
54% better than 45%
0.81 better than 70%
86.3 better than 63%
1.27–
58% of 137 duels better than 70%
27% of 15 situations better than 25%
Cache28
57% –
0.81 –
87.3 –
1.13–
59% of 98 duels –
20% of 15 situations –
Ancient18
6% better than 1%
0.74 level
85.4 better than 68%
1.05–
45% of 66 duels better than 16%
17% of 12 situations better than 8%
Overpass12
58% –
0.77 –
82.2 –
-
43% of 7 duels –
-
Nuke5
20% –
0.80 –
87.5 –
1.32–
63% of 19 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How fyrorbc plays

Across 398 matches fyrorbc averages K/R 0.78 and ADR 85.9; the rating across the 54 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.1%. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 12% of players on level 10. On average 17.3 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 58% win rate in 92 matches. In 28 of 54 matches the rating was 1.10 or higher (52%), in 10 it was below 0.90. In 271 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. fyrorbc loses the most ELO on Mirage (−152 ELO, win rate 47%). Things go best on Anubis (+413 ELO, win rate 54%). Improved over the last three months: K/R +0.07, ADR +5.2, Headshots +2 pp, ELO +367. Unchanged in recent months: Win rate at 51%. Last 30 days: 140 matches, win rate 51%, ELO balance +125.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.