FuzzyHatTV

USA
Streamer Viewer
153 matches tracked 15 matches in 30 days
ELO
2,268
Peak across recorded matches: 2,268
Rank NA ▼ 145 places
#3,640
USA #2,814 in USA
30 days · prev. #3,495 · best #3,434

How does FuzzyHatTV play?

Rating 0.95 K/R 0.64 ADR 71.5 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.95−0.08 · Ø 1.03 better than 19%
Pistol kills per match 2.4 from the last 149
Knife kills 1 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.4%).

2K rounds 10.5%−2.9 pp · Ø 13.4% better than 2%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 10x 4K, 0 aces in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.64, Rating at 0.92, ADR at 71.5, ELO at 2,268
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.55
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.64. Clearly below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −103 ELO
32 matches · 50% win rate
On Ancient −43 ELO
34 matches · 47% win rate
On Saturdays −84 ELO, win rate 44%

FuzzyHatTV loses the most ELO on Anubis: −103 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 44 · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
47% better than 29%
0.64 better than 9%
71.7 better than 8%
0.94 better than 19%
56% of 116 duels better than 74%
58% of 26 situations better than 92%
Anubis32
50% better than 40%
0.66 better than 13%
72.3 better than 10%
0.95 better than 20%
44% of 100 duels better than 12%
33% of 21 situations better than 39%
Nuke30
67% better than 83%
0.66 better than 9%
73.1 better than 11%
0.99 better than 27%
44% of 94 duels better than 15%
59% of 22 situations better than 93%
Cache24
63% -
0.63 -
66.5 -
0.94-
39% of 79 duels -
25% of 12 situations -
Mirage14
36% -
0.65 -
76.5 -
0.96-
38% of 53 duels -
18% of 17 situations -
Dust 26
50% -
0.61 -
69.5 -
0.94-
47% of 17 duels -
-
Inferno4
50% -
0.49 -
64.3 -
0.78-
20% of 10 duels -
50% of 2 situations -
Vertigo4
75% -
0.69 -
83.5 -
0.97-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FuzzyHatTV plays

Across 153 matches FuzzyHatTV averages K/R 0.64, ADR 71.5 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.5, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 45 of 149 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.00. FuzzyHatTV loses the most ELO on Anubis (−103 ELO, win rate 50%). Things go best in match 2 of the day (+167 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +167 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 71.5, ELO at 2,268. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.