FRIBaaa

Ukraine
Streamer

402 followers 16 streams in 30 days 1 avg. viewers last live on Oct 26, 2026

271 matches tracked 84 matches in 30 days
ELO ▲ 233
1,847
30-day peak: 1,900
Rank EU
#342,244
Ukraine #14,075 in Ukraine

How does FRIBaaa play?

Rating 1.04 K/R 0.72 ADR 75.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.9
Knife kills 1 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 29x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +462
= Stayed the same
ADR at 75.0, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −46 ELO
42 matches · 40% win rate
On Thursdays −37 ELO, win rate 41%

FRIBaaa loses the most ELO in match 3 of the day: −46 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 37 · Cache
  4. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
49% better than 43%
0.78 better than 74%
81.1 better than 55%
1.11 better than 79%
62% of 205 duels better than 96%
28% of 58 situations better than 24%
Anubis60
55% better than 64%
0.72 better than 44%
75.2 better than 22%
1.04 better than 59%
46% of 157 duels better than 24%
41% of 51 situations better than 61%
Ancient50
50% right on the average
0.72 better than 43%
76.1 better than 25%
1.02 better than 53%
57% of 132 duels better than 81%
24% of 42 situations better than 16%
Mirage29
45% better than 31%
0.71 better than 39%
74.3 better than 20%
1.03 better than 55%
52% of 88 duels better than 59%
32% of 19 situations better than 35%
Nuke25
56% right on the average
0.67 better than 17%
70.2 better than 10%
0.94 better than 19%
50% of 70 duels better than 38%
43% of 23 situations better than 62%
Cache19
53% -
0.69 -
70.5 -
1.02-
48% of 56 duels -
30% of 20 situations -
Inferno17
59% better than 70%
0.69 better than 31%
71.2 better than 10%
1.04 better than 55%
55% of 53 duels better than 64%
44% of 9 situations better than 65%

Compared with players on the same level who have at least 15 matches on the map.

How FRIBaaa plays

Across 271 matches FRIBaaa averages K/R 0.72, ADR 75.7 and a rating of 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 114 of 271 matches the rating was 1.10 or higher (42%), in 93 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. FRIBaaa loses the most ELO in match 3 of the day (−46 ELO, win rate 40%). Things go best in match 4 of the day (+316 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +316 ELO. Improved over the last three months: Headshots +5 pp, ELO +462. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 75.0, Win rate at 52%. Last 30 days: 84 matches, win rate 52%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.