FreeZecs7

Germany
Streamer
FACEIT verified 403 matches tracked 91 matches in 30 days Follow on Twitch
ELO ▼ 260
3,340
30-day peak: 3,664
Rank EU ▲ 359 places
#1,878 #41 in DE
30 days · before #2,237 · best #1,878

How does FreeZecs7 play?

Rating 0.96 (from 102 matches) K/R 0.73 ADR 80.5 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 0%−11 pp better than 1%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.5
Knife kills 2 in 403 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 36x 4K, 1 ace in 219 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 99%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +220
= Stayed the same
K/R at 0.72, ADR at 80.2, Headshots at 50%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.72 (at the start 0.75).

Patterns

From the last 403 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
68 matches · 49% wins
On Dust 2 −38 ELO
77 matches · 49% wins
On Thursdays +34 ELO, win rate 51%

FreeZecs7 loses the most ELO in match 3 of the day: −56 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient105
59% better than 72%
0.75 level
80.6 better than 45%
0.91 better than 10%
51% of 269 duels level
31% of 54 situations better than 36%
Anubis93
57% better than 67%
0.72 better than 39%
82.5 better than 58%
0.96 better than 21%
44% of 201 duels better than 13%
41% of 32 situations better than 58%
Dust 277
49% better than 38%
0.70 better than 30%
77.6 better than 33%
0.90 better than 9%
48% of 134 duels better than 31%
42% of 31 situations better than 61%
Mirage74
51% better than 47%
0.74 level
80.7 better than 49%
1.04 level
49% of 183 duels better than 35%
41% of 22 situations better than 59%
Inferno34
59% better than 61%
0.72 better than 37%
83.8 better than 61%
0.98-
60% of 80 duels better than 85%
46% of 13 situations better than 66%
Cache17
76% -
0.71 -
77.2 -
0.82-
43% of 65 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FreeZecs7 plays

Across 403 matches FreeZecs7 averages K/R 0.73 and ADR 80.5; the rating across the 102 rated matches is 0.96. Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.7 kills per match, 50% of them headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 35 of 102 matches the rating was 1.10 or higher (34%), in 43 it was below 0.90. In 219 matches with detailed stats: 36 4Ks and 1 aces. Best month by rating: October 2026 at 0.97. FreeZecs7 loses the most ELO in match 3 of the day (−56 ELO, win rate 49%). Things go best on Ancient (+319 ELO, win rate 59%). Improved over the last three months: ELO +220. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, Headshots at 50%. Last 30 days: 91 matches, win rate 46%, ELO balance −200.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.