Fred_5565

USA
Streamer Player
209 matches tracked 40 matches in 30 days
ELO ▼ 211
2,011
30-day peak: 2,224
Rank NA ▼ 2,038 places
#7,500
US #4,323 in US
30 days · prev. #5,462 · best #5,462

How does Fred_5565 play?

Rating 1.02 (from 205 matches) K/R 0.73 ADR 77.8 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 12%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.1 from the last 205

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 17x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.9
▼ Got worse
Win rate −5 pp, ELO −221

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −220 ELO
63 matches · 44% win rate
On Nuke −178 ELO
27 matches · 37% win rate
On Thursdays −95 ELO, win rate 38%

Fred_5565 loses the most ELO in match 2 of the day: −220 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 30%
0.73 better than 47%
77.8 better than 37%
1.01 better than 46%
52% of 321 duels better than 58%
36% of 39 situations better than 43%
Anubis46
67% better than 89%
0.78 better than 71%
83.2 better than 67%
1.10 better than 73%
58% of 226 duels better than 85%
38% of 34 situations right on the average
Inferno30
60% better than 70%
0.74 right on the average
77.5 better than 28%
1.07 better than 60%
56% of 151 duels better than 70%
35% of 20 situations better than 49%
Nuke27
37% better than 4%
0.70 better than 31%
73.5 better than 15%
0.96 better than 23%
50% of 117 duels better than 35%
35% of 23 situations better than 43%
Ancient19
47% better than 31%
0.73 better than 46%
76.1 better than 23%
0.99 better than 37%
59% of 81 duels better than 86%
53% of 15 situations better than 84%
Cache9
0% -
0.67 -
73.3 -
0.89-
57% of 47 duels -
60% of 5 situations -
Dust 26
17% -
0.55 -
66.1 -
0.72-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Fred_5565 plays

Across 209 matches Fred_5565 averages K/R 0.73 and ADR 77.8; the rating across the 205 rated matches is 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 46 matches. In 78 of 205 matches the rating was 1.10 or higher (38%), in 84 it was below 0.90. In 97 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. Fred_5565 loses the most ELO in match 2 of the day (−220 ELO, win rate 44%). Things go best on Anubis (+236 ELO, win rate 67%). Match no. 3 of the day goes best: 58% win rate, +71 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp, ELO −221. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.9. Last 30 days: 40 matches, win rate 40%, net ELO −236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.