frechkiks

Kazakhstan
Player
286 matches tracked 151 matches in 30 days
ELO ▲ 103
1,598
30-day peak: 1,767
Rank EU
#538,501
Kazakhstan #24,851 in Kazakhstan

How does frechkiks play?

Rating 1.15 (from 265 matches) K/R 0.81 ADR 83.4 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 265 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (47%).

Headshot rate 33%−14 pp · Ø 47% better than 2%
AWP share of kills 42%+31 pp · Ø 11% better than 99%
K/D 1.16+0.16 · Ø 1.00 better than 91%
Pistol kills per match 2.8
Knife kills 20 in 286 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.9 pp · Ø 13.0% better than 87%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 90%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 60x 4K, 3 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.18, ADR +9.8, Headshots +7 pp, Win rate +4 pp, ELO +409
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.72). Well above the average (0.72).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −453 ELO
36 matches · 19% win rate
In match 1 of the day −91 ELO
45 matches · 42% win rate
Between 12:00 and 18:00 −400 ELO, win rate 42%
On Fridays −166 ELO, win rate 40%

frechkiks loses the most ELO on Ancient: −453 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Nuke
  4. Highest rating in a match: 2.53 · Dust 2

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 53%
0.84 better than 89%
84.4 better than 71%
1.20 better than 92%
62% of 451 duels better than 95%
40% of 81 situations better than 53%
Dust 279
58% better than 77%
0.86 better than 94%
85.6 better than 78%
1.22 better than 95%
61% of 385 duels better than 94%
45% of 69 situations better than 71%
Ancient36
19% better than 1%
0.70 better than 39%
77.5 better than 38%
0.95 better than 33%
48% of 137 duels better than 39%
30% of 27 situations better than 33%
Anubis26
50% right on the average
0.75 better than 66%
80.5 better than 56%
1.04 better than 66%
54% of 135 duels better than 72%
38% of 13 situations right on the average
Inferno17
47% better than 33%
0.82 better than 90%
84.4 better than 74%
1.15 better than 88%
51% of 79 duels right on the average
10% of 10 situations better than 5%
Nuke17
35% better than 5%
0.79 better than 67%
84.5 better than 66%
1.06 better than 57%
55% of 95 duels better than 64%
17% of 12 situations better than 7%
Cache9
44% -
0.82 -
83.7 -
1.15-
64% of 39 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How frechkiks plays

Across 286 matches frechkiks averages K/R 0.81 and ADR 83.4; the rating across the 265 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 18.1 kills per match with 33% headshots. The strongest map is Dust 2 with a 58% win rate in 79 matches. In 145 of 265 matches the rating was 1.10 or higher (55%), in 65 it was below 0.90. In 265 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. frechkiks loses the most ELO on Ancient (−453 ELO, win rate 19%). Things go best on Dust 2 (+547 ELO, win rate 58%). Match no. 3 of the day goes best: 55% win rate, +185 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +9.8, Headshots +7 pp, Win rate +4 pp, ELO +409. Last 30 days: 151 matches, win rate 48%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.