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fragalliz

St. Vincent & Grenadines
Streamer
122 matches tracked
ELO ▲ 67
2,519
30-day peak: 2,519
Rank SA ▲ 89 places
#1,160
St. Vincent & Grenadines #16 in St. Vincent & Grenadines
30 days · prev. #1,249 · best #1,092

How does fragalliz play?

Rating 1.07 (from 81 matches) K/R 0.79 ADR 86.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 36% weak 0.75 to 0.89 17% very weak below 0.75 12%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.0
Knife kills 4 in 122 matches

Impact

Average
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 61%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 7x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 83%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +228
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.15, Rating −0.20, ADR −12.2, Win rate −3 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months: 0.73 (at the start 0.88). Just below the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +19 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 85%
0.76 better than 54%
83.3 better than 57%
1.00 better than 35%
48% of 111 duels better than 29%
17% of 12 situations better than 4%
Dust 228
57% better than 66%
0.84 better than 84%
93.9 better than 91%
1.12 better than 71%
51% of 82 duels better than 45%
38% of 8 situations right on the average
Inferno13
54% -
0.81 -
84.1 -
1.21-
45% of 31 duels -
36% of 11 situations -
Ancient12
33% -
0.81 -
83.3 -
1.07-
42% of 33 duels -
67% of 3 situations -
Anubis10
40% -
0.67 -
74.6 -
0.94-
41% of 27 duels -
100% of 1 situations -
Nuke9
56% -
0.79 -
88.5 -
1.07-
58% of 40 duels -
0% of 1 situations -
Cache6
67% -
0.92 -
103.5 -
1.32-
75% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fragalliz plays

Across 122 matches fragalliz averages K/R 0.79 and ADR 86.3; the rating across the 81 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 28 of 81 matches the rating was 1.10 or higher (35%), in 24 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. Things go best on Mirage (+169 ELO, win rate 62%). Match no. 2 of the day goes best: 61% win rate, −4 ELO. Improved over the last three months: ELO +228. Got weaker: K/R −0.15, Rating −0.20, ADR −12.2, Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 9 matches, win rate 56%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.