fpsfranz

China
Streamer
307 matches tracked 49 matches in 30 days
ELO ▲ 29
2,636
30-day peak: 2,680
Rank SA ▼ 19 places
#696
China #5 in China
30 days · prev. #677 · best #602

How does fpsfranz play?

Rating 1.19 (from 192 matches) K/R 0.82 ADR 90.0 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 192 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.3
Knife kills 3 in 307 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.6%).

2K rounds 17.6%+4.0 pp · Ø 13.6% better than 99%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 40x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.17, Rating +0.26, ADR +12.9
= Stayed the same
Win rate at 51%, ELO at 2,636
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: August 2026 with 1.16. Last 3 months: 0.94 (at the start 0.77). Well above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −177 ELO
35 matches · 40% win rate
On Nuke −121 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 −206 ELO, win rate 47%
On Thursdays −183 ELO, win rate 35%

fpsfranz loses the most ELO in match 4 of the day: −177 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 3.21 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
57% better than 68%
0.80 better than 73%
88.0 better than 79%
1.18 better than 85%
53% of 427 duels better than 57%
31% of 45 situations better than 28%
Dust 287
54% better than 56%
0.84 better than 85%
93.6 better than 91%
1.19 better than 85%
55% of 298 duels better than 68%
31% of 26 situations better than 27%
Nuke27
41% better than 13%
0.83 better than 79%
91.6 better than 85%
1.22 better than 87%
59% of 100 duels better than 80%
33% of 3 situations better than 33%
Anubis19
37% better than 7%
0.77 better than 58%
84.2 better than 62%
1.10 better than 66%
44% of 77 duels better than 11%
36% of 11 situations better than 43%
Cache14
50% -
0.81 -
86.8 -
1.17-
62% of 52 duels -
40% of 5 situations -
Inferno9
11% -
1.02 -
100.3 -
1.40-
53% of 38 duels -
100% of 1 situations -
Ancient4
100% -
0.84 -
89.4 -
1.21-
70% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fpsfranz plays

Across 307 matches fpsfranz averages K/R 0.82 and ADR 90.0; the rating across the 192 rated matches is 1.19. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 65% headshots. The strongest map is Mirage with a 57% win rate in 147 matches. In 108 of 192 matches the rating was 1.10 or higher (56%), in 51 it was below 0.90. In 78 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.71. fpsfranz loses the most ELO in match 4 of the day (−177 ELO, win rate 40%). Things go best from match 5 of the day (+289 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +289 ELO. Improved over the last three months: K/R +0.17, Rating +0.26, ADR +12.9. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,636. Last 30 days: 49 matches, win rate 53%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.