How does FourKyu play?

Rating 1.03 (from 83 matches) K/R 0.78 ADR 84.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 16% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 2% no comparison
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 4 in 208 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 10.4% no comparison
3K rounds 4.5% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 0x 4K, 0 aces in 3 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.28 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether FourKyu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 204 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: June 2026 with 0.81.

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
62 matches · 42% win rate
On Mirage −86 ELO
34 matches · 44% win rate
On Saturdays −107 ELO, win rate 35%

FourKyu loses the most ELO on Dust 2: −164 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Reached level 10 · Overpass
  4. Recorded match no. 100 · Dust 2
  5. Most kills in a match: 33 · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
42% better than 16%
0.73 better than 41%
79.8 better than 40%
1.00 better than 34%
59% of 95 duels better than 86%
14% of 14 situations better than 4%
Mirage34
44% better than 21%
0.72 better than 37%
78.9 better than 37%
0.92-
42% of 36 duels better than 7%
67% of 6 situations better than 98%
Inferno32
41% better than 14%
0.77 better than 55%
87.5 better than 70%
1.06-
51% of 37 duels better than 33%
11% of 9 situations better than 5%
Nuke26
62% better than 70%
0.85 better than 88%
91.2 better than 89%
0.99-
35% of 23 duels better than 2%
71% of 7 situations better than 96%
Anubis21
48% better than 38%
0.75 better than 55%
80.9 right on the average
1.08-
57% of 46 duels better than 76%
33% of 9 situations better than 38%
Cache18
83% -
0.90 -
90.4 -
1.11-
57% of 28 duels -
33% of 12 situations -
Overpass11
91% -
0.91 -
95.4 -
1.18-
63% of 8 duels -
25% of 4 situations -
Ancient4
50% -
0.75 -
80.4 -
1.09-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FourKyu plays

Across 208 matches FourKyu averages K/R 0.78 and ADR 84.1; the rating across the 83 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Overpass with a 91% win rate in 11 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. Best month by rating: June 2026 at 1.12. FourKyu loses the most ELO on Dust 2 (−164 ELO, win rate 42%). Things go best on Nuke (+192 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +182 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.