forvigot

Russia
Streamer
273 matches tracked 75 matches in 30 days
ELO ▲ 142
2,282
30-day peak: 2,354
Rank EU
#109,991
Russia #30,876 in Russia

How does forvigot play?

Rating 1.23 (from 171 matches) K/R 0.88 ADR 95.0 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 171 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.6
Knife kills 5 in 273 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 51x 4K, 6 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +198
= Stayed the same
Rating at 1.26, ADR at 97.3, Headshots at 67%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.92
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.92. Last 3 months: 0.91 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −270 ELO
108 matches · 43% win rate
On Dust 2 −112 ELO
42 matches · 48% win rate
On Sundays −88 ELO, win rate 45%

forvigot loses the most ELO on Mirage: −270 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 58 · Mirage
  3. Highest rating in a match: 2.73 · Inferno
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
43% better than 17%
0.88 better than 93%
95.5 better than 95%
1.21 better than 91%
51% of 374 duels right on the average
19% of 27 situations better than 6%
Inferno45
58% better than 59%
0.89 better than 90%
96.6 better than 93%
1.23 better than 87%
59% of 206 duels better than 81%
25% of 16 situations better than 21%
Dust 242
48% better than 38%
0.88 better than 93%
93.9 better than 93%
1.20 better than 89%
60% of 141 duels better than 90%
40% of 10 situations better than 57%
Cache30
60% -
0.89 -
93.9 -
1.23-
55% of 127 duels -
43% of 7 situations -
Anubis27
67% better than 90%
0.93 better than 97%
98.3 better than 97%
1.32 better than 98%
55% of 138 duels better than 67%
31% of 16 situations better than 33%
Nuke10
30% -
0.82 -
86.4 -
1.17-
57% of 23 duels -
44% of 9 situations -
Ancient9
33% -
0.91 -
96.8 -
1.42-
70% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forvigot plays

Across 273 matches forvigot averages K/R 0.88 and ADR 95.0; the rating across the 171 rated matches is 1.23. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 20.0 kills per match with 66% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 107 of 171 matches the rating was 1.10 or higher (63%), in 35 it was below 0.90. In 120 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: June 2026 at 1.29. forvigot loses the most ELO on Mirage (−270 ELO, win rate 43%). Things go best on Anubis (+266 ELO, win rate 67%). Improved over the last three months: K/R +0.04, ELO +198. Unchanged in recent months: Rating at 1.26, ADR at 97.3, Headshots at 67%, Win rate at 49%. Last 30 days: 75 matches, win rate 52%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.