forcegls

forcegls

Ukraine
Streamer Player

137 followers 3 streams in 30 days 2 avg. viewers last live on Oct 17, 2026

201 matches tracked 73 matches in 30 days

How does forcegls play?

Rating 1.18 K/R 0.82 ADR 85.2 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 201 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
ClutcherMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.01).

Headshot rate 40%−7 pp · Ø 47% better than 14%
AWP share of kills 16%+6 pp · Ø 10% better than 79%
K/D 1.23+0.22 · Ø 1.01 better than 97%
Pistol kills per match 2.5
Knife kills 3 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (3.9%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 73%
3K rounds 6.0%+2.1 pp · Ø 3.9% better than 97%
MVPs per match 2.6+0.3 · Ø 2.3 better than 87%
4Ks and aces 30x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +198
= Stayed the same
K/R at 0.82, Rating at 1.19, ADR at 85.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Nov to Dec 2025.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −104 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.07 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 37 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% better than 57%
0.82 better than 86%
85.1 better than 76%
1.18 better than 93%
55% of 257 duels better than 75%
49% of 59 situations better than 78%
Nuke40
53% better than 43%
0.77 better than 62%
81.0 better than 48%
1.11 better than 71%
59% of 154 duels better than 81%
55% of 33 situations better than 86%
Ancient39
59% better than 76%
0.85 better than 94%
88.8 better than 83%
1.23 better than 97%
55% of 147 duels better than 73%
33% of 33 situations better than 40%
Dust 225
56% better than 72%
0.83 better than 91%
89.0 better than 89%
1.22 better than 95%
52% of 91 duels better than 59%
11% of 18 situations better than 3%
Anubis11
36% -
0.84 -
82.3 -
1.18-
51% of 37 duels -
50% of 12 situations -
Inferno8
38% -
0.72 -
73.5 -
0.99-
69% of 26 duels -
17% of 6 situations -
Cache5
40% -
1.13 -
102.6 -
1.68-
78% of 18 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How forcegls plays

Across 201 matches forcegls averages K/R 0.82, ADR 85.2 and a rating of 1.18. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 8 players. Averages 18.2 kills per match with 40% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 117 of 201 matches the rating was 1.10 or higher (58%), in 40 it was below 0.90. In 123 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. Things go best on Ancient (+218 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +198. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.19, ADR at 85.8. Last 30 days: 73 matches, win rate 56%, net ELO +317.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.