fndrs

Cyprus
Streamer

7 followers 16 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

187 matches tracked 22 matches in 30 days

How does fndrs play?

Rating 1.07 (from 137 matches) K/R 0.75 ADR 81.0 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 32% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.0
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +4.6, ELO +120
= Stayed the same
Headshots at 34%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
55 matches · 44% win rate
In match 3 of the day −35 ELO
33 matches · 39% win rate
On Tuesdays −23 ELO, win rate 41%

fndrs loses the most ELO on Dust 2: −44 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 37 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 74%
0.81 better than 77%
86.5 better than 75%
1.14 better than 79%
58% of 364 duels better than 84%
43% of 23 situations better than 63%
Dust 255
44% better than 22%
0.67 better than 16%
74.7 better than 18%
1.01 better than 37%
49% of 148 duels better than 37%
40% of 25 situations better than 54%
Ancient25
32% better than 3%
0.73 better than 40%
78.3 better than 32%
1.01 better than 40%
47% of 120 duels better than 24%
31% of 13 situations better than 32%
Anubis18
44% better than 23%
0.77 better than 59%
81.2 better than 46%
1.04-
56% of 84 duels better than 73%
40% of 5 situations better than 56%
Nuke6
50% -
0.67 -
74.1 -
0.92-
39% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fndrs plays

Across 187 matches fndrs averages K/R 0.75 and ADR 81.0; the rating across the 137 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 34% headshots. The strongest map is Mirage with a 58% win rate in 81 matches. In 59 of 137 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 97 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. fndrs loses the most ELO on Dust 2 (−44 ELO, win rate 44%). Things go best on Mirage (+240 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +182 ELO. Improved over the last three months: K/R +0.06, ADR +4.6, ELO +120. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 34%. Last 30 days: 22 matches, win rate 55%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.