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flownzeracs

Poland
Streamer Player

75 followers 10 streams in 30 days 2 avg. viewers last live on Nov 14, 2026

311 matches tracked 66 matches in 30 days

How does flownzeracs play?

Rating 1.13 (from 290 matches) K/R 0.78 ADR 85.0 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 285 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.2 from the last 306

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 54x 4K, 7 aces in 244 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 7.3+3.3 · Ø 4.0 better than 98%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +226
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 82.5, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −217 ELO
100 matches · 44% win rate
On Inferno −94 ELO
30 matches · 37% win rate
On Wednesdays −68 ELO, win rate 44%

flownzeracs loses the most ELO in match 1 of the day: −217 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Highest rating in a match: 2.83 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis66
61% better than 74%
0.82 better than 79%
88.1 better than 81%
1.19 better than 86%
59% of 226 duels better than 84%
35% of 43 situations better than 41%
Mirage60
42% better than 10%
0.77 better than 57%
85.5 better than 68%
1.09 better than 62%
54% of 217 duels better than 62%
36% of 33 situations better than 42%
Ancient58
53% better than 47%
0.80 better than 70%
87.3 better than 73%
1.17 better than 83%
54% of 208 duels better than 60%
31% of 32 situations better than 31%
Dust 249
45% better than 20%
0.77 better than 58%
82.4 better than 53%
1.10 better than 62%
44% of 156 duels better than 11%
33% of 43 situations better than 35%
Inferno30
37% better than 2%
0.76 better than 38%
83.2 better than 39%
1.09 better than 41%
59% of 90 duels better than 70%
26% of 19 situations better than 20%
Nuke24
54% better than 44%
0.78 better than 54%
82.4 better than 47%
1.10 better than 56%
48% of 75 duels better than 23%
55% of 20 situations better than 83%
Cache16
56% right on the average
0.81 better than 61%
84.9 better than 51%
1.18 better than 71%
59% of 49 duels better than 75%
30% of 20 situations better than 25%
Vertigo3
67% -
0.88 -
95.7 -
1.24-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flownzeracs plays

Across 311 matches flownzeracs averages K/R 0.78 and ADR 85.0; the rating across the 290 rated matches is 1.13. Biggest strength: Utility damage per round at 7.3, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 59% headshots. The strongest map is Anubis with a 61% win rate in 66 matches. In 147 of 285 matches the rating was 1.10 or higher (52%), in 77 it was below 0.90. In 244 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: August 2026 at 1.26. flownzeracs loses the most ELO in match 1 of the day (−217 ELO, win rate 44%). Things go best on Anubis (+352 ELO, win rate 61%). Match no. 4 of the day goes best: 58% win rate, +33 ELO. Improved over the last three months: Headshots +3 pp, ELO +226. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 82.5, Win rate at 50%. Last 30 days: 66 matches, win rate 58%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.