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flockafoh

Estonia
Streamer
187 matches tracked

How does flockafoh play?

Rating 1.19 K/R 0.84 ADR 89.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 187 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.22+0.18 · Ø 1.04 better than 89%
Pistol kills per match 3.4
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.5%).

2K rounds 16.3%+2.8 pp · Ø 13.5% better than 94%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 36x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.1
= Stayed the same
Headshots at 52%, Win rate at 52%, ELO at 2,537
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
36 matches · 56% win rate
In match 4 of the day −19 ELO
23 matches · 43% win rate
On Thursdays −61 ELO, win rate 38%

flockafoh loses the most ELO on Inferno: −24 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Highest rating in a match: 3.30 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 83%
0.90 better than 94%
93.8 better than 93%
1.29 better than 96%
61% of 263 duels better than 92%
44% of 36 situations better than 68%
Inferno36
56% better than 48%
0.86 better than 84%
90.2 better than 76%
1.22 better than 82%
53% of 144 duels better than 42%
52% of 23 situations better than 80%
Dust 227
48% better than 34%
0.77 better than 60%
84.9 better than 67%
1.11 better than 68%
50% of 101 duels better than 40%
61% of 18 situations better than 94%
Nuke27
56% better than 46%
0.77 better than 59%
84.8 better than 64%
1.09 better than 63%
49% of 124 duels better than 24%
37% of 19 situations better than 46%
Ancient19
37% better than 6%
0.72 better than 34%
81.3 better than 45%
1.02 better than 40%
51% of 68 duels better than 43%
14% of 7 situations better than 5%
Anubis13
46% -
0.91 -
92.8 -
1.26-
61% of 61 duels -
67% of 3 situations -
Cache10
40% -
0.88 -
95.7 -
1.22-
63% of 43 duels -
31% of 13 situations -
Vertigo3
67% -
0.93 -
91.6 -
1.36-
50% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flockafoh plays

Across 187 matches flockafoh averages K/R 0.84, ADR 89.3 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 101 of 187 matches the rating was 1.10 or higher (54%), in 44 it was below 0.90. In 137 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: November 2026 at 1.31. flockafoh loses the most ELO on Inferno (−24 ELO, win rate 56%). Things go best in match 2 of the day (+224 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +224 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.1. Unchanged in recent months: Headshots at 52%, Win rate at 52%, ELO at 2,537. Last 30 days: 9 matches, win rate 56%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.