flightcs2

USA
Streamer
150 matches tracked Follow on Twitch

How does flightcs2 play?

K/R 0.82 ADR 86.1 from 150 matches
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.3
Knife kills 1 in 150 matches

Impact

Strength
Damage and big rounds
MVPs per match 2.8+0.4 better than 89%

Utility and deaths

Average
Nades, flashes and deaths
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.95.

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −53 ELO
20 matches · 55% wins
On Mirage −9 ELO
40 matches · 53% wins
On Fridays −150 ELO, win rate 33%

flightcs2 loses the most ELO on Anubis: −53 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 54%
0.79 better than 71%
84.9 better than 70%
-
42% of 12 duels better than 8%
100% of 2 situations better than 99%
Dust 237
65% better than 88%
0.84 better than 88%
87.2 better than 78%
-
50% of 28 duels better than 41%
67% of 3 situations better than 98%
Ancient35
66% better than 86%
0.89 better than 96%
92.6 better than 93%
-
43% of 14 duels better than 11%
0% of 1 situations better than 1%
Anubis20
55% better than 58%
0.85 better than 91%
86.1 better than 76%
-
45% of 11 duels better than 14%
0% of 2 situations better than 1%
Nuke11
55% -
0.71 -
76.7 -
-
25% of 12 duels -
50% of 2 situations -
Overpass4
25% -
0.54 -
70.7 -
-
-
-
Inferno3
33% -
0.69 -
71.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How flightcs2 plays

Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. On average 18.0 kills per match, 59% of them headshots. The strongest map is Ancient with a 66% win rate in 35 matches. flightcs2 loses the most ELO on Anubis (−53 ELO, win rate 55%). Things go best on Dust 2 (+200 ELO, win rate 65%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.