FLeShM_CS

Argentina
Moderator Streamer Player Viewer

132 followers 28 streams in 30 days 3 avg. viewers last live on Nov 5, 2026

161 matches tracked
ELO ▼ 23
1,673
30-day peak: 1,698
Rank SA
#15,480
Argentina #3,919 in Argentina

How does FLeShM_CS play?

Rating 0.99 (from 121 matches) K/R 0.73 ADR 80.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 72%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.01 · Ø 1.00 better than 53%
Pistol kills per match 2.8
Knife kills 1 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 36%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether FLeShM_CS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −85 ELO
35 matches · 46% win rate
On Mirage −65 ELO
26 matches · 50% win rate
Between 18:00 and 24:00 −16 ELO, win rate 44%
On Wednesdays −48 ELO, win rate 39%

FLeShM_CS loses the most ELO on Anubis: −85 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.12 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis35
46% better than 30%
0.76 better than 68%
83.7 better than 70%
1.00 better than 46%
47% of 112 duels better than 31%
25% of 16 situations better than 19%
Ancient33
58% better than 73%
0.73 better than 46%
78.9 better than 36%
1.02 better than 55%
42% of 137 duels better than 9%
58% of 12 situations better than 90%
Nuke30
53% better than 43%
0.73 better than 41%
78.7 better than 38%
1.01 better than 43%
43% of 88 duels better than 10%
36% of 11 situations better than 43%
Mirage26
50% better than 46%
0.78 better than 73%
82.3 better than 61%
0.98 better than 38%
36% of 74 duels better than 2%
43% of 7 situations better than 65%
Dust 214
57% -
0.68 -
81.8 -
0.89-
31% of 54 duels -
75% of 4 situations -
Cache9
56% -
0.69 -
71.1 -
0.95-
54% of 28 duels -
40% of 5 situations -
Inferno6
50% -
0.66 -
77.5 -
1.00-
45% of 29 duels -
40% of 5 situations -
Overpass5
60% -
0.77 -
86.7 -
1.47-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How FLeShM_CS plays

Across 161 matches FLeShM_CS averages K/R 0.73 and ADR 80.2; the rating across the 121 rated matches is 0.99. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 39 of 121 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. FLeShM_CS loses the most ELO on Anubis (−85 ELO, win rate 46%). Things go best in match 3 of the day (+239 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +239 ELO. Last 30 days: 4 matches, win rate 25%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.