fleekyz

Russia
Streamer
291 matches tracked 57 matches in 30 days
ELO ▲ 271
2,196
30-day peak: 2,256
Rank EU
#140,191
Russia #40,779 in Russia

How does fleekyz play?

Rating 0.97 (from 268 matches) K/R 0.68 ADR 78.5 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 2.7
Knife kills 1 in 291 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 30x 4K, 1 ace in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +108
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 78.2, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −197 ELO
73 matches · 42% win rate
On Anubis −125 ELO
29 matches · 41% win rate
On Tuesdays −150 ELO, win rate 41%

fleekyz loses the most ELO in match 1 of the day: −197 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 32 · Dust 2
  4. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
52% better than 56%
0.69 better than 27%
78.8 better than 40%
0.98 better than 35%
54% of 696 duels better than 66%
41% of 66 situations better than 61%
Ancient48
42% better than 22%
0.64 better than 8%
77.0 better than 27%
0.89 better than 9%
47% of 215 duels better than 28%
28% of 18 situations better than 24%
Inferno36
47% better than 29%
0.73 better than 49%
81.1 better than 52%
1.01 better than 43%
55% of 151 duels better than 67%
40% of 30 situations better than 57%
Cache32
59% -
0.75 -
80.6 -
1.05-
52% of 143 duels -
60% of 10 situations -
Anubis29
41% better than 20%
0.60 better than 3%
75.0 better than 22%
0.86 better than 6%
52% of 120 duels better than 54%
29% of 21 situations better than 26%
Nuke5
60% -
0.69 -
84.6 -
0.97-
48% of 21 duels -
17% of 6 situations -
Mirage4
50% -
0.60 -
67.3 -
0.99-
37% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fleekyz plays

Across 291 matches fleekyz averages K/R 0.68 and ADR 78.5; the rating across the 268 rated matches is 0.97. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 37% headshots. The strongest map is Cache with a 59% win rate in 32 matches. In 89 of 268 matches the rating was 1.10 or higher (33%), in 111 it was below 0.90. In 195 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. fleekyz loses the most ELO in match 1 of the day (−197 ELO, win rate 42%). Things go best in match 3 of the day (+333 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +333 ELO. Improved over the last three months: ELO +108. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 78.2, Win rate at 50%. Last 30 days: 57 matches, win rate 56%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.