flatr0n18

Bulgaria
359 matches tracked

How does flatr0n18 play?

Rating 1.09 (from 303 matches) K/R 0.77 ADR 81.7 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 302 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.7 from the last 358
Knife kills 28 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 74%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 28x 4K, 5 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether flatr0n18 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 359 before.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.78.

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −369 ELO
60 matches · 40% win rate
In match 1 of the day −146 ELO
63 matches · 43% win rate
On Fridays −160 ELO, win rate 38%

flatr0n18 loses the most ELO on Mirage: −369 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2123
49% better than 38%
0.78 better than 66%
84.9 better than 67%
1.07 better than 57%
54% of 482 duels better than 63%
36% of 73 situations better than 46%
Mirage60
40% better than 12%
0.73 better than 42%
79.2 better than 39%
1.03 better than 47%
61% of 223 duels better than 94%
42% of 33 situations better than 60%
Ancient45
49% better than 35%
0.75 right on the average
73.7 better than 12%
1.11 better than 71%
50% of 139 duels better than 38%
31% of 29 situations better than 32%
Anubis45
53% right on the average
0.75 right on the average
78.0 better than 30%
1.03 better than 45%
49% of 172 duels better than 32%
52% of 25 situations better than 84%
Nuke40
60% better than 67%
0.84 better than 80%
87.2 better than 71%
1.19 better than 84%
64% of 204 duels better than 94%
59% of 22 situations better than 88%
Inferno28
61% better than 74%
0.83 better than 82%
86.2 better than 68%
1.19 better than 83%
54% of 164 duels right on the average
55% of 20 situations better than 81%
Cache9
33% -
0.76 -
77.2 -
0.91-
41% of 27 duels -
50% of 4 situations -
Overpass6
50% -
0.86 -
84.6 -
1.19-
71% of 17 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flatr0n18 plays

Across 359 matches flatr0n18 averages K/R 0.77 and ADR 81.7; the rating across the 303 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 133 of 302 matches the rating was 1.10 or higher (44%), in 93 it was below 0.90. In 101 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. flatr0n18 loses the most ELO on Mirage (−369 ELO, win rate 40%). Things go best in match 2 of the day (+335 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +335 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.